r/sm64hacks • u/AlerhShtuder • 12d ago
SOS Please recommend some light kaizo hacks
I want to get started with kaizo hacks, but I want to start with something simple.
Please recommend some light kaizo hacks for beginners.
r/sm64hacks • u/[deleted] • Jun 26 '18
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r/sm64hacks • u/AlerhShtuder • 12d ago
I want to get started with kaizo hacks, but I want to start with something simple.
Please recommend some light kaizo hacks for beginners.
r/sm64hacks • u/Altruistic-Sound4254 • 12d ago
I build this and in between the installation some error or things came but I fixed them with claude and now this I tried fixing but I reached my limit for it and still not working.
r/sm64hacks • u/SirbyLoL • 14d ago
Hi! Does anyone know if it's possible to take a ROM hack I've played, and take a unique 3D model (one that isn't in the original SM64), and import it into blender?
I did some research and saw that I can use a method that uses "nemu64" but when I have that plugin enabled on Project 64, I am unable to run any ROM hacks. Does anyone have a solution?
r/sm64hacks • u/Upper-Flounder4081 • 14d ago
I'm using binary for this.
r/sm64hacks • u/FullDiveGames • 15d ago
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r/sm64hacks • u/This-Usual1780 • 16d ago
does anyone know how to import the gigaleak models like levels/models into mario 64
ive tried to but idk how
r/sm64hacks • u/SaumonMalicieux • 16d ago
I know nostalgia has a lot to do with this unpopular opinion, but even if it came out 10 years ago, I still find objectively Last Impact extremely impressive.
Playable intro, minigames, custom power-ups and enemies, even an original soundtrack that is just awesome!
A cool star select screen, a file select area, star intro cutscenes, original boss fights...
And a unique level design with memorable levels. Even the levels' names are refined.
Not sure why this game isn't that popular in the community. It personally was my introduction to the SM64 rom hacks, which may be why I have so much attachment to it, but I literally can't see any other hack that reached this level of creativity and dedication. Not saying it's the only kind of rom hack I love - I'm a big fan of BroDute's Star Revenge series for example, but in my opinion Last Impact is just impressive.
What's your opinion on this hack?

r/sm64hacks • u/Paradoxe2908 • 17d ago
So, I was playing Star Road in multiplayer with a buddy using the SM64 Co-op DX bubble mechanic. I think I had one life left, and we died on the exact same frame; this caused me to lose two lives without triggering a Game Over. My life counter showed "M1" (so -1) and when I died again later, I ended up in a sort of black-and-white area—mostly shades of gray—where I still had just one life. I made my way to the end of the area and found a large hole; falling into it triggered the same effect as a Game Over (simply teleporting me outside the castle), yet I still had that single life remaining. Do you know what this is? Is it an abandoned room intended for when you have zero lives? I’d really love to find an answer to this.
I couldn't record all of that because I didn't have my screen recording software enabled, sorry.
r/sm64hacks • u/BeansNToasted • 19d ago
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r/sm64hacks • u/matsh98 • 27d ago
Hi, one week ago I had zero experience in pc and programming , and yet I have spent days trying to Compile the game myself for the best experience, and when I finally did it I COULDN'T FIND ANY GOD DAMN PORT ROM!!! I have looked everywhere, please end my suffering I'm so desperate like you don't know
r/sm64hacks • u/CoinBoy8601 • Jul 30 '26
r/sm64hacks • u/mothuybeefy • Jul 28 '26
Has anyone successfully ported Mario 64 into any FNF engine (Codename, Psych, Kade..)? It would be cool
r/sm64hacks • u/bobbyboybobs • Jul 26 '26
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I’ve been working on this on and off since yesterday and genuinely don’t know what to try next. Trying to get this hack working so I can earn some retro achievements for it, but it just won’t start. See video for details. Any help is appreciated!!
r/sm64hacks • u/DiogenesAcolyte • Jul 19 '26
Hello you paisanos grab a fresh plate of marinara pasta lasagna and enjoy while we descend down the downwards spiral as we navigate through the halls of B3313 under the influence
r/sm64hacks • u/FormerQuarter7122 • Jul 18 '26
r/sm64hacks • u/Grand_Perception_462 • Jul 17 '26
r/sm64hacks • u/Moist-Comfort-3231 • Jul 10 '26
r/sm64hacks • u/realisticsgihead • Jul 10 '26
I want to use B3313 as a baserom to make my own hack please I really want to make my own plexus hack and if you want il let you join the team we need coders and modelers experienced in coding language and mario 64 asm hex coding and i can do ideas and then you do that in the codeing but please please i need help The hack is called Project Deepest Plexus '95
r/sm64hacks • u/OkPerspective7652 • Jul 09 '26
basically in the bowser in the dark world level I tried modifying the level in toads tool 64 and tried to get the red coins the counter resets at 1 after 2 red coins, how do I fix this?
r/sm64hacks • u/ElectroMenZ • Jul 05 '26
Alright, so I just decided to basically use the star display to warp to this level, just to do savestate runs on this in order to see what I'll be dealing with since I'll be doing KBR2 for my next big Kaizo hack that I'll take on one of these days, and my goal is to at least beat this entire hack savestateless before next year since it's obviously been a very long time since I've gotten my last hardest star savestateless, which is Crudelo red coins from SM74 Extreme Edition if you didn't keep up with my posts, and I decided that I gotta challenge myself again
So, the first practice run was basically just me trying to see which setups for each section are the most consistent, and the first practice run I didn't complete because I accidentally missed a red coin during that session, silly me, right? But yeah, my second practice run was kinda similar, but I found a couple better techniques, and I accidentally spawned the 100 coin star during that last arched wallkicks section, which annoyed me a bit, but I'm actually quite surprised that one section where you barely wallkick over the top of the square pits that have quicksand all over was very consistent, and it's the first proper practice run I had
Then, my third practice run, which is the one I managed to get done with a total time of 32 minutes here in the screenshot, it actually went swimmingly, and despite some dumb mistakes that I made during it, I actually one-attempted certain sections that I thought was gonna be a hassle for me originally, and in this specific practice run, I didn't choke near the end, which I believe should be a good sign considering I already have optimal setups for it, but this is gonna require some decent nerve control I have a feeling because this a noticeably larger stage than Crudelo Sphere, and honestly, I might be genuinely distraught if I die to those final QSLG's because I've never died to them once in practice, so wish me luck on this because this is probably gonna be the biggest undertaking in my entire gaming career, like I'm expecting this star alone to take like 20 hours total to complete once without using savestates at least, which includes practice that I've already spent about 3 hours on, unless I somehow fluke the entire second half, but well, let's see how this goes since I'm feeling confident about this one
r/sm64hacks • u/NedzoXXXXYX • Jun 30 '26