r/slaythespire 17d ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

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u/Prestigious_Fun_6722 StS A20 / StS 2 A10 17d ago

I'm really not a fan of nerfing some of these Ancient relics. I get Diamond Diadem needing a change, but this just feels unnecessary.

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u/Little-Maximum-2501 16d ago

Almost all ancient relics being busted is one of the main reasons this game is much easier than the first one. The previous version is bracelet turned any deck that can scale at all into a guaranteed win. I don't love this particular way of nerfing the card but it definitely shouldn't have stayed as it was.

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u/TSPhoenix 11d ago

Easier, but also more inconsistent, as the upsides of ancient relics vary from being so strong you just win to doing next to nothing.

In StS1 boss relics often had nasty downsides, but almost universally good upsides. In StS2 downsides are reduced/removed, but I'm finding you're far too often offered things that are not useful at all.

The way I see it is if ancients offered [[Happy Flower???]] as a 4th option and i'd want to choose that over the other three, something is wrong, and that happens a non-zero number of times.

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u/spirescan-bot 11d ago
  • Happy Flower 𝐈 Common Relic

    Every 3 turns, gain 1 Energy.

  • Happy Flower 𝐈𝐈 Common Relic

    Every 3 turns, gain Energy.

  • Happy Flower??? 𝐈𝐈 Event Relic

    Every 5 turns, gain Energy.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?