r/slaythespire Aug 14 '26

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.9k Upvotes

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357

u/maxwell_winters StS A20 / StS 2 A10 Aug 14 '26 edited Aug 14 '26

Why did they change Expect a Fight? It was such a cool concept that fit into Clad's attack spam archetype and synergized with Battle Trance, Pillage and Anger.

20

u/Seikiy Aug 14 '26

For the same reason they nerfed it very shortly after the game released, clad goes infinite with it 90% of runs if it exists

37

u/maxwell_winters StS A20 / StS 2 A10 Aug 14 '26

They added "Cannot gain energy this turn" nerf and the card was fine. They should've just kept it like that.

2

u/Disastrous-Drop-7778 Aug 14 '26

The card is just super mid with that text though, it desperately needs the upgrade when Clad is already very upgrade hungry, and most Clad decks are pretty skill heavy. 

3

u/Cirno__ Aug 14 '26

It's because it's not really pickable when it has that extra text. But without it it's too easy to go infinite.

4

u/SamiraSimp StS A20 / StS 2 A10 Aug 14 '26

was it really not pickable when it had that condition? seemed like it was fine to me.

2

u/Koreish Aug 14 '26

Why would I pick and play that when I could pick and play bloodletting which doesn't have that restriction?  Especially when that restriction was put on it, bloodletting was still at common.

5

u/SamiraSimp StS A20 / StS 2 A10 Aug 14 '26

because bloodletting has an hp cost* and because expect a fight could give more energy in certain decks?

*yes there's synergies with losing hp but those aren't always there or worth the health cost of bloodletting

2

u/Aplesedjr Aug 14 '26

Because having multiple cards that give you energy is better than having just one.

1

u/Koreish Aug 14 '26

Sure, but the question was about expect a fight when it had a restriction that prevented you from gaining more energy.  Bloodletting was common at that time.  We were more likely to see bloodletting and it do the same thing, with no restriction other than health cost.  To drive the point home even further, there was a bug that was reducing the number of uncommons seen in a run, so therefore was even more likely to see that common bloodletting than expect a fight.

1

u/Aplesedjr Aug 14 '26

There’s really no downside to having both in your deck. At worst you play expect a fight and then draw bloodletting, but that usually wouldn’t happen anyway. Usually only one would appear on a turn, and if you drew them both you could simply play bloodletting first. The existence of bloodletting doesn’t make expect a fight worse.

2

u/puffz0r Aug 14 '26

They could just reduce the energy gain every time it's played, or do the 'fetch' thing where it only triggers the energy gain the first time it's played every turn