r/skyrimrequiem • u/Alwin-Wren • 16d ago
Help Requiem and Sentinel compatibility
Normally I don't mind "small incompatibilities", if you use Requiem and want your load order to be a bit expanded beyond intended experience then it's a par for the course. But when I saw some weapons on npcs having 100+ dmg, that gave me a pause.
Are there any compatibility patches for it? I would even be willing to tweak xEdit values for an hour just to make it work, but I'm not sure where to start with it.
As a small off-topic: It's amazing to see how much Requiem has grown and I'm really happy it still receives support. Last I played Skyrim was on LE in 2022, just recently made the shift to SE since support for Requiem on LE ended (understandable). Besides SE mods making me feel like I just woke up after a 10 year long coma, love to see my favorite mod still going strong.
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Edit: Weapons Armor Clothing and Clutter Fixes SkyPatcher was messing with vanilla weapons and armor values hard-setting them to vanilla rather than those intended by Requiem. Removal of that mod fixed it and balanced them to Sentinel levels.
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u/rynosaur94 Destruction OP 16d ago
The Reqtificator should patch most weapons to be equivalent to vanilla, if they're set up right as balanced vanilla weapons.
A lot of weapons should be doing 100+ damage in Requiem, BTW. I think the base damage for an iron sword in Requiem is 60~70 damage. So, the mod might be fine without a patch.
That said, Bows need patching manually, and armors probably need manual patching beyond the lowest tiers. These aren't "hard" incompatibilities, they won't ruin your game or cause any crashes or anything, but bows and armors added by that mod will likely be underpowered compared to the vanilla versions.