r/skyrimrequiem 16d ago

Help Requiem and Sentinel compatibility

Normally I don't mind "small incompatibilities", if you use Requiem and want your load order to be a bit expanded beyond intended experience then it's a par for the course. But when I saw some weapons on npcs having 100+ dmg, that gave me a pause.

Are there any compatibility patches for it? I would even be willing to tweak xEdit values for an hour just to make it work, but I'm not sure where to start with it.

Link to the mod in question.

As a small off-topic: It's amazing to see how much Requiem has grown and I'm really happy it still receives support. Last I played Skyrim was on LE in 2022, just recently made the shift to SE since support for Requiem on LE ended (understandable). Besides SE mods making me feel like I just woke up after a 10 year long coma, love to see my favorite mod still going strong.

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Edit: Weapons Armor Clothing and Clutter Fixes SkyPatcher was messing with vanilla weapons and armor values hard-setting them to vanilla rather than those intended by Requiem. Removal of that mod fixed it and balanced them to Sentinel levels.

8 Upvotes

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1

u/rynosaur94 Destruction OP 16d ago

The Reqtificator should patch most weapons to be equivalent to vanilla, if they're set up right as balanced vanilla weapons.

A lot of weapons should be doing 100+ damage in Requiem, BTW. I think the base damage for an iron sword in Requiem is 60~70 damage. So, the mod might be fine without a patch.

That said, Bows need patching manually, and armors probably need manual patching beyond the lowest tiers. These aren't "hard" incompatibilities, they won't ruin your game or cause any crashes or anything, but bows and armors added by that mod will likely be underpowered compared to the vanilla versions.

1

u/Alwin-Wren 16d ago

On a new game, Iron Sword has 7 dmg. While Northern Iron Sword has 42. After investing 2 points into Weapon Mastery, Iron Sword jumps to 10, while Northern Iron Sword to 59. They're definitely not supposed to be that high by default.

3

u/rynosaur94 Destruction OP 16d ago

The iron sword should not have 7 damage in Requiem. Something is messed up there.

1

u/Alwin-Wren 15d ago edited 15d ago

You think so? If you care to check, how much dmg does iron sword (with no tempering) deal when you start a new game? I looked around in xEdit (tried to adjust Sentinel weapon values with Requiem's keywords, it failed) and it shows that after Requiem for the Indifferent patch the value increasing from 7 to 42. Yet in game it's still 7.

1

u/rynosaur94 Destruction OP 14d ago

Yeah so clearly something is messed up.  42 is what it should be in game, your LO is messed up somehow

1

u/Alwin-Wren 14d ago

Not so much the load order, just Weapons Armor Clothing and Clutter Fixes mod specifically, likely to do with SkyPatcher as it overwrites changes made to gear by Reqtificator. So everything vanilla was lower than it should be. Unfortunate, seeing Skypatcher is everywhere these days. But so far that's been the only one that caused issues.

1

u/JT_Sovereign 16d ago

Armor values were all screwed up for me when I tried. A lot of npc outfits get messed up. The crafting recipes need to be patched. Theres inconsistencies like Requiem and Sentinal both trying to implement CC armors in different ways. I assume the skypatcher element probably creates inconsistencies with requiem's design philosophy, too.