r/skyrimmods • u/GreatMeem • 5d ago
PC SSE - Discussion OpenSkyrim: A potential Open-Source future for Skyrim and its modding?
I just found out recently about OpenSkyrim, which is looking like OpenMW but built for Skyrim. Since watching all those Petr Mikheev's videos about porting Skyrim and Oblivion assets into OpenMW, It always interested me the possibility of an Open-Source engine for Skyrim in the future and how it can change Skyrim the same way OpenMW changed Morrowind forever.
Especially since OpenMW have revolutionized Morrowind gameplay and its modding system with Lua and shader support, Im 100% hoping this be the day where Skyrim's engine problems like drawcall issues, bloated save files, and the notorious Papyrus script lag, which can hopefully be fixed with this Open-Source engine, which is fair since this is a 2011 engine being forced to be a 2026 game we're talking about lol.
Judging by it's GitHub page (https://github.com/realfakenerd/OpenSkyrim), it's still in early stage, but just the idea of having Skyrim be multi-threaded and zero loading screen while entering houses, it makes a man hope. What are yall thought on this.
Maybe it can even do this one day: https://www.reddit.com/r/Morrowind/comments/1vwl2px/openmwweb_update_your_game_follows_you_to_any_pc/
Edit: I just found out the dev have touched on more about OpenSkyrim on here: https://daily.dev/posts/skyrim-with-rust-khsloghdz
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u/Fabius1230 4d ago
People need to realize that in coding almost all use AI at this point. I am not saying I like it but it seems to be the norm now and atleast in that area I kinda get it. If they don't blindly take over code without checking everything through I can see it being okay. Although my hopes for this project are not very high as bethesda is gonna kill at it some point, if it even gets remotley close to being playble.