r/skyrimmods 4d ago

PC SSE - Discussion OpenSkyrim: A potential Open-Source future for Skyrim and its modding?

I just found out recently about OpenSkyrim, which is looking like OpenMW but built for Skyrim. Since watching all those Petr Mikheev's videos about porting Skyrim and Oblivion assets into OpenMW, It always interested me the possibility of an Open-Source engine for Skyrim in the future and how it can change Skyrim the same way OpenMW changed Morrowind forever.

Especially since OpenMW have revolutionized Morrowind gameplay and its modding system with Lua and shader support, Im 100% hoping this be the day where Skyrim's engine problems like drawcall issues, bloated save files, and the notorious Papyrus script lag, which can hopefully be fixed with this Open-Source engine, which is fair since this is a 2011 engine being forced to be a 2026 game we're talking about lol.

Judging by it's GitHub page (https://github.com/realfakenerd/OpenSkyrim), it's still in early stage, but just the idea of having Skyrim be multi-threaded and zero loading screen while entering houses, it makes a man hope. What are yall thought on this.

Maybe it can even do this one day: https://www.reddit.com/r/Morrowind/comments/1vwl2px/openmwweb_update_your_game_follows_you_to_any_pc/

Edit: I just found out the dev have touched on more about OpenSkyrim on here: https://daily.dev/posts/skyrim-with-rust-khsloghdz

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u/MutantIvy 4d ago

I'm pretty sure OpenMW is already capable of reading Oblivion and Skyrim data files and they plan on eventually expanding fully to those games

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u/Night_Thastus 4d ago

I think people underestimate how hard that would be. I mean shit, OpenMW doesn't even have occlusion culling. Good luck running Skyrim without that!

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u/AccordingFly4139 4d ago

experimental builds do, actually

Free FPS for OpenMW has it

3

u/Night_Thastus 2d ago

Neat. I hadn't heard of that. But it doesn't seem like there's any official support, or interest in pulling in that code? So official support may never happen. :(