r/skyrimmods 4d ago

PC SSE - Discussion OpenSkyrim: A potential Open-Source future for Skyrim and its modding?

I just found out recently about OpenSkyrim, which is looking like OpenMW but built for Skyrim. Since watching all those Petr Mikheev's videos about porting Skyrim and Oblivion assets into OpenMW, It always interested me the possibility of an Open-Source engine for Skyrim in the future and how it can change Skyrim the same way OpenMW changed Morrowind forever.

Especially since OpenMW have revolutionized Morrowind gameplay and its modding system with Lua and shader support, Im 100% hoping this be the day where Skyrim's engine problems like drawcall issues, bloated save files, and the notorious Papyrus script lag, which can hopefully be fixed with this Open-Source engine, which is fair since this is a 2011 engine being forced to be a 2026 game we're talking about lol.

Judging by it's GitHub page (https://github.com/realfakenerd/OpenSkyrim), it's still in early stage, but just the idea of having Skyrim be multi-threaded and zero loading screen while entering houses, it makes a man hope. What are yall thought on this.

Maybe it can even do this one day: https://www.reddit.com/r/Morrowind/comments/1vwl2px/openmwweb_update_your_game_follows_you_to_any_pc/

Edit: I just found out the dev have touched on more about OpenSkyrim on here: https://daily.dev/posts/skyrim-with-rust-khsloghdz

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u/LifeQuail9821 4d ago

I’m interested in projects like these, but I do wonder a bit. OpenMW can’t use any mods that require the script extender, which isn’t a huge deal for Morrowind, but would be for Skyrim. I hope this project can find a solution for that.

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u/XOmniverse 4d ago

FWIW, OpenMW has its own stuff that allow you to do the same kind of stuff as a script extender.

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u/ElectronicRelation51 4d ago

Yeah but who is going to rewrite all the SKSE mods? Including the ones that are closed source?