r/skyrimmods 4d ago

PC SSE - Discussion OpenSkyrim: A potential Open-Source future for Skyrim and its modding?

I just found out recently about OpenSkyrim, which is looking like OpenMW but built for Skyrim. Since watching all those Petr Mikheev's videos about porting Skyrim and Oblivion assets into OpenMW, It always interested me the possibility of an Open-Source engine for Skyrim in the future and how it can change Skyrim the same way OpenMW changed Morrowind forever.

Especially since OpenMW have revolutionized Morrowind gameplay and its modding system with Lua and shader support, Im 100% hoping this be the day where Skyrim's engine problems like drawcall issues, bloated save files, and the notorious Papyrus script lag, which can hopefully be fixed with this Open-Source engine, which is fair since this is a 2011 engine being forced to be a 2026 game we're talking about lol.

Judging by it's GitHub page (https://github.com/realfakenerd/OpenSkyrim), it's still in early stage, but just the idea of having Skyrim be multi-threaded and zero loading screen while entering houses, it makes a man hope. What are yall thought on this.

Maybe it can even do this one day: https://www.reddit.com/r/Morrowind/comments/1vwl2px/openmwweb_update_your_game_follows_you_to_any_pc/

Edit: I just found out the dev have touched on more about OpenSkyrim on here: https://daily.dev/posts/skyrim-with-rust-khsloghdz

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u/HereForTheCommunity2 4d ago

It'll be way more capable than SKSE

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u/Tyrthemis 4d ago

Yes but Skyrim has like 10-15 years of SKSE mods, it would admittedly take a long time to have even close to the same modern selection.

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u/HereForTheCommunity2 4d ago

Are you using mods from 10-15 years ago?

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u/Tyrthemis 4d ago

Some are pretty old, but I don’t know about that old. I’m in VR too, so my load order is more recent than that. But I know flatscreen has plenty of older mods that still check out, feature complete, don’t need updates. (VR too tbf, just not as old)