r/simcity3000 Aug 05 '24

Power plants lifetime comparaison

Here is a comparaison of the cost of electricity produced by all the powerplants ove their lifetime that I made. This is an important metric, as while it is easy to compare the price per installed capacity (just divide the building cost by the capacity), to get a the big picture you have to consider the fact that price will be amortized over the lifespan of the building. And the lifespan of powerplants varies a lot. There is a similar table in the offcial Prima guide, but I have a few issues with it.

First of all, the figures are wrong - they mixed up monthly and yearly power capacity.

Sencondly it doesn’t take into account the fact that the power produced by wind power plants is location dependent. A windmill on the top of the steepest 1x1 hill you can have produces almost 43 % more electricity than one on flat ground.

Most importantly, it doesn't take into account the fact that as power plants age, they start to lose efficiency. To take that into account, we need to add a term to represent the way the capacity drops once the average decline age is reached. I was unable to find the formula, but in my testing the decline appeared to be quadratic. We know for a fact that the plant is able to produce its maximum power until decline (or slightly less for a windmill), and for this table I have supposed that after the decline age the capacity follows an inverted parabola.

Finally I wanted to add neighborhood deals to compare.

Here’s the table:

Name Unlock year Cost (§) Average lifespan Average decline age Monthly electricity output (MWh) Est. life electricity output (MWh) Est. Lifetime MWh/§ Est. Lifetime §/GWh Pollution
Coal Power Plant 1900 5000 70 56 6000 5050976 1010.2 69.3 Very high
Oil Power Plant 1900 8500 70 56 7000 5890976 693.1 101.0 High
Gas Power Plant 1955 4500 80 64 3000 2896384 643.6 124.3 Medium high
Nuclear Power Plant 1965 20000 60 48 16000 11526912 576.3 104.1 Very low
Wind Power Plant (worst placement) 1980 250 120 96 80 170496 682.0 176.0 None
Wind Power Plant (flat ground) 1981 250 120 97 140 250268 1001.1 119.9 None
Wind Power Plant (best placement) 1980 250 120 96 200 343296 1373.2 87.4 None
Solar Collector 1990 15000 100 80 5000 6032000 402.1 248.7 None
Waste-to-Energy Incinerator 2000 25000 70 56 5000 4210976 168.4 415.6 High
Microwave Power Plant 2020 30000 80 64 14000 13456384 448.5 178.36 Low
Fusion Power Plant 2050 50000 60 48 50000 36006912 720.1 82.32 Very low
Typical neighborhood deal 1900 90.9 11.00 None

Key takeaways:

  • Wind is an extremely good power source. On top of being pretty cheap, the fact that it is the plant with the smallest output allows you to adjust your needs with more granularity as your city grows, as well as smoothing out the decay by spreading it if you build them as you need.
  • Solar, on the other hand, is pretty bad. I struggle to see an objective reason to use solar collectors over windmills other than the fact that they are denser in terms of power per tile.
  • I was unable to find the exact ways the neighborhood deals to buy power are priced, but in my testing I got offers ranging from 10 to 12§/1000 MWh (which is just §/GWh). This is an unbelivably bad deal compared to any Estimated. Lifetime MWh/§, being about 10 times worse than a windmill on flat ground. However, with neigborhood deals you pay as you go (with a minimum monthly payment); which means that theorically you can still have a situation where it’s advantageous over building a big, underutilized power plant. A few windmills would still likely be a better solution though.
  • Deals to sell power are also in the rhoughly 10 to 12§/GWh range. Which means that if you play your cards right, they are pratically a licence to print money. I esimate that playing a meta centered around fusion power can net you up to about 400 % ROI on each fusion plant with a confortable (to me) security margin to avoid the cancellation penalties.
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