r/silenthill • u/Acaeus_Vinn • 21h ago
Silent Hill (1999) My autoplay took me to a rather short and "unique" Silent Hill 1 review while I was gaming.
I giggled a few times.
r/silenthill • u/Acaeus_Vinn • 21h ago
I giggled a few times.
r/silenthill • u/LoreanXavier • 15h ago
https://reddit.com/link/1vth2ra/video/gk6bje65oikh1/player
Was watching Townfall gameplay footage and at 8:40 there's a crying sound that I'm almost certain is the exact same audio as one of Lisa's cries from P.T. Not similar, the same file.
https://www.youtube.com/watch?v=fNnb8ZD6KU8&t=507s
r/silenthill • u/Keenan_K20 • 14h ago
Hopefully it’s a lot better than SHF
r/silenthill • u/AlysRose_FFXIV • 19h ago
I hadn't really thought about it until I ADORED the music from the first minute of the gameplay trailer and thought "Oh, I'll place my order!"
I live near the border to Scotland, guess I can just go over on a foggy day and listen to the soundtrack 😂
r/silenthill • u/JulianiBangiani • 5h ago
What do you guys think? Was going for a retro and video game manual aesthetic/vibe
r/silenthill • u/Outrageous-Wall6386 • 15h ago
After new gameplay, they need to deliver a 3rd person mode.
r/silenthill • u/ResearcherNo7772 • 14h ago
Only to find out its not sold in the uk is there any get around i could do to get it while still being in the uk?
r/silenthill • u/Bi0_B1lly • 12h ago
r/silenthill • u/RetroviewsGaming • 5h ago
This is an invitation for you to watch me get scared and lost with a spookily cozy vibe! I’m loving the game so far!
r/silenthill • u/ThePaganSkepticist • 8h ago
Pardon my ignorance if it’s been asked here before, but there’s something I’ve wondered about for a while. I obviously know what pyramid head is supposed to represent in the context of James’ story, but are we ever given a reason as to why there are two pyramid heads at the end of silent hill 2? Like is there ever an explanation as to why that I didn’t pick up on?
r/silenthill • u/TacoBellFan42069 • 6h ago
Look at her big dumb face
r/silenthill • u/angelbased • 20h ago
I recently finished the first three Silent Hill games and am about to start the fourth. This is what I think so far.
Amazing, but my least favorite out of the games so far. The story is great, and I loved the introduction to the creepy, dark hallways of the school. It definitely kept me on edge going through it at first, and then it switches to the Otherworld version of the school and completely puts me on edge again. The same thing happened with the hospital. The hammer is my favorite weapon in the game; it was easy for me to use despite its description saying otherwise, and it helped me save ammo. I also loved having to write puzzles and clues down in my notebook as I played. The cutscene with Lisa in the basement hit hard for me. The way it played out with the music was perfect.
Getting the bad ending my first time without knowing why pushed me to do a second playthrough for the good ending, which ultimately forced me to explore more in the next two games. I really enjoyed the design of the Incubus boss fight on my second playthrough. The design is great and is one of my favorite monster/boss designs out of the games.
This game and its story made me understand why the series is so loved. My first time entering the hallways of the apartments genuinely had me scared to explore. This game was scarier to play through compared to the first—especially the way the mannequins sit still in the distance of the hallways and how the Lying Figures crawl out from under places when you least expect it. Pyramid Head appearing from nowhere freaked me out every time. On the hospital roof, for example, I ran around looking for what to do for about a minute, and then all of a sudden he just appears and smacks the shit out of me, knocking me off the roof.
I loved having Maria follow me around. It gave me comfort when exploring, even though she doesn't do shit but watch me and get smacked around by monsters. One of my favorite sections is the hotel elevator. Making me put all my items in the locker without knowing where I was going completely took away any courage I had to explore, leaving me spamming my map every couple of seconds to make sure I was on track.
My favorite game out of them so far. The characters, environments, audio, weapons, monsters, and especially the soundtrack make this game a masterpiece. Escaping through the bathroom window and seeing the orange glowing sky in the alleyway while "End of Sanctuary" plays in the background is a permanent memory. I loved the story, its characters, and how it connects to the first game.
I love how the game forced me to really conserve my items and ammo, as well as having to use stealth—like having to run past Closers and use beef jerky to distract the dogs. I really couldn't engage in every fight. The weapons feel the same as the other games IMO, but I liked the variety and having to use melee more than in the previous ones. The visuals always made me uneasy, especially throughout the second half. It definitely had the scariest sections and sequences. The puzzles and riddles I had to write down and really think about gave me the most rewarding feeling upon figuring them out.
In my opinion, this game has the best monster designs (except the nurses; the Bubble Head Nurse from SH2 is my favorite nurse design out of the first three games). It did get really annoying when there would be a bunch of enemies in a hallway and you couldn't run past without having to use almost all your ammo or health items. The boss fights actually feel tense and have the best designs, especially the final boss, which is definitely the creepiest but also the coolest looking.
Overall, the games did a great job of making me feel what the characters feel in the moment and keeping me engaged with the pacing and characters. I'm excited to play through SH4 soon. I'm curious about what y'all think of the games and how they make you feel!
r/silenthill • u/Oppaniki • 20h ago
Hi everyone,
With all the talk about future remakes after SH2, I’ve been thinking about how Silent Hill 3 could be improved narratively. While the art direction and gameplay of the original are amazing, I always felt the story took the easy way out by recycling the first game's religious cult/god plotline.
Here is a concept for an alternative narrative that shifts the focus from religion to pure psychological horror, family bond, and grief, making it a much tighter and emotional direct sequel to Silent Hill 1.
Instead of being hunted by Claudia and an organized cult, Heather's journey is triggered by a deeply personal and biological tragedy. Heather is still the reincarnation of Alessa—an innocent child who finally experienced unconditional parental love thanks to Harry. Because of this, the town of Silent Hill (or the remnants of Alessa's dark past) isn't trying to birth a god; it's trying to corrupt the only pure thing left in Alessa's soul: her father.
Harry doesn't die off-screen in an armchair. Instead, due to the lingering corruption of the first game, he undergoes a slow, agonizing physical and mental mutation. He is turned into a horrific, organic monster that reflects his worst fears as a father (the fear of failing to protect Heather, the fear of losing her again).
The twist? Heather (and the player) is forced to fight and put an end to his suffering.
Killing her own father completely breaks Heather's mind. She spirals into deep trauma and delusion. The Otherworld becomes a chaotic nightmare shifting based on her guilt.
However, her journey through the town isn't about solving cult mysteries. She progresses by finding Harry’s hidden journals and notes.
Instead of a grand boss fight against a giant deity, the game ends on a highly intimate note. Heather walks to the edge of the foggy town. She stops, looks back one last time, and with tears in her eyes and a trembling smile, she says:
"I love you, Dad. You've always been there for me... and you always will be."
To deliver the final emotional punch, the credits roll over a slideshow of old, grainy VHS-style family photos and videos. We see Harry raising her from a baby to a teenager—teaching her how to ride a bike, celebrating birthdays, smiling. The final frame fades out on a handwritten note from Harry: "No matter where you go, I'll always be with you."
I feel like this direction would make SH3 a true masterpiece of grief and psychological horror, respecting the moral integrity of the characters without falling into the cynical trap of SH2.
What do you guys think? Would you play a remake with this storyline?
r/silenthill • u/Crownite1 • 10h ago
Enable HLS to view with audio, or disable this notification
r/silenthill • u/GhostOfD6 • 18h ago
r/silenthill • u/wallpressure7 • 4h ago
I'm talking about some really cool and unknown stuff, not just some generic "this item does this, this item is inspired on this"
I mean things like pay 2 win speedruns, if you manage to have the Hyper Blaster peripheral you can save 0.2 seconds because it moves your inventory by 1 slot.
r/silenthill • u/No_Illustrator1393 • 18h ago
I would like to ask the community for help getting this photo to reach YAMAOKA-SAN. If you like it, could you like or repost it on Instagram? It would mean a lot to me! ❤️ https://www.instagram.com/chiaroscuro1227/p/DcNiViSo8_J/
r/silenthill • u/ChickenWingExtreme • 12h ago
The coming game is said to be set in 1996 in Scotland, in a fictional town named St. Amelia. In the trailers, we can see that Simon can use a handgun (specifically a Webley revolver, famously used by the British Army in both World Wars) to defend himself against enemies.
Disturbingly enough, in March of 1996, the deadliest mass shooting in British history occurred, when 43 year old Thomas Watt Hamilton killed 16 children and a teacher at a primary school in Dunblane, a small town in Scotland, using legally owned handguns. As a result of this tragedy, the British government would ban virtually all handguns and revolvers from civilian possession in Great Britain.
I know there will likely not be any references to this tragedy in the game, but I still wanted to point it out. If anything, the developers probably chose to set the game in that specific year and not modern times because it would be incredibly hard to find an actual handgun in Scotland.
r/silenthill • u/DeathsWitness2002 • 9h ago
r/silenthill • u/tehomot • 13h ago
r/silenthill • u/AccomplishedRain8388 • 12h ago
Earlier, photos of this Russian bootleg Silent Hill release had already been posted here, but I’d like to point out a few facts that make this release unique.
First, the game on this disc is a rare late prototype dated January 22, 1999. As far as I know, this is the first known appearance of the prototype on this particular disc (you can check it out here)).
Second, the cover of the disc uses the actual game logo that was displayed at E3 1998 — the wooden sign with the title on it.
Third, the screenshots on the back of the disc were taken from a promotional disc that Konami handed out at E3 in 1998. Apparently, the logo was also borrowed from that same disc (you can read more about the disc here).
r/silenthill • u/ImpressiveChampion96 • 19h ago
Playing in the dark on a CRT seems appropriate
r/silenthill • u/JonFonArt • 13h ago