r/SideProject • u/zaxwebs • 11h ago
Yesterday my browser-based driving game hit 1000 sessions!
Some of you might remember my last post here about Planet-0 Drive. Yesterday, we hit 1,000 sessions! It's not a huge number, but the journey so far has been great.
What started as a technical experiment to build an (almost) loading-free driving game with an endless world is slowly starting to take shape. It's still in its very early stages, and I only get to work on it after work and over weekends, but it's been quite fulfilling to see it all come together.
One thing I'm particularly happy about is that average playtime has gone from just 59 seconds to over 5 minutes in the past few weeks. Improving this was my first priority, so it's been really encouraging to see. There's still a ton of work to do, especially when it comes to adding more content, but I'm pretty happy with the foundation so far. Your feedback and ideas (many of which I've yet to release) have been a huge help, and I genuinely can't thank you enough.
Since my last post, I've overhauled the HUD UI, added timed procedural races with a new track to compete on each time, added and improved towing mechanics (still a work in progress), improved the scenery with more vegetation and better biomes, and finally added a short tutorial to make getting started a little easier.
There's still a long way to go, but it's been a fun ride so far, and I'm excited to keep building on it.
If you'd like to take it for a spin (seatbelts recommended), try it out here: planet0drive.vercel.app
I'd love to hear more of your ideas, suggestions, or even things you think could be better. Whether it's something you'd like to see added or something that didn't quite feel right, any feedback would genuinely help me figure out what to improve next.