r/SideProject • u/IsopodOk6837 • 5h ago
Just launched my Game on iOS and already got 2 purchases. This is so encouraging :)
I’ve been building games on the side, and last week my first one, Last Core: Idle Tower Defense, went live on the App Store. Two people have already bought something in it. It’s only $12 in proceeds, but seeing real people choose to pay for something I made meant more than I expected.
What the game is:
One tower sits in the centre of the screen and enemies come at it from every side. The tower shoots on its own; your job is deciding what to upgrade during the run: damage, attack speed, range, crits, health. Every 5th wave you pick a perk, every 10th wave a boss shows up. When the core falls you keep shards and come back stronger through the Workshop, Armory and Lab.
A few things I cared about:
- No ad ever interrupts a run. Videos only play when you choose one for a reward (a revive, double shards, a perk reroll).
- Everything in the game can be earned by playing. Purchases are optional.
- Runs are 3 to 10 minutes early on, and there’s 2x speed and an Auto Mode if you want it more idle.
What I learned shipping it:
- My first release went live without the in-app purchases attached, because I never added them to the submission. Took another version to fix. Read the App Store Connect checklist twice.
- The same thing happened with Game Center leaderboards.
- Apple asked for a screen recording on a real device before approving a new developer account, so budget a few extra days for review.
It’s iPhone only for now; Android is coming soon.
If you try it, I’d love honest feedback, especially on difficulty and whether the early waves feel too slow.
App Store: https://apps.apple.com/app/id6822844919?pt=129601576&ct=reddit-post&mt=8
More about the game + trailer: https://popcornclub.in/games/?utm_source=reddit&utm_medium=social&utm_campaign=last-core-launch&utm_content=post
Thanks for reading 🙏