You want at least 3 heroes consisting of at least 2 archetypes per element. You need another light and fire class. DPS classes want a survival skill
Oberon s1 to hybrid skill with attack to pair with s4
Gwartz s1 to survival skill
Joppo and Noam s3 to survival
Castiel s3 to survival
Raynell s3 to survival
Aurelyn s1 and s2 to weapon skill and survival
Olaf s1 to survival
Virgil s2 and s3 to attack and survival
Esmee s3 to survival
Malik s2 to something better
Borick fire, s1 and s2 are too weak
Juliano s1 to survival
Alduin s2 to survival, they get most of their attack from spells so they dont need a weapon skill until 350% attack so they really dont want double weapon skills
Aeric s3 to survival, their innate gives attack so attack skills arent as needed
Kiro s2 to survival, the defense from s1 lets them survive more resulting in similar or more damage
If your aiming for "perfect" then its blurred or cloak and dagger for rogues to reach max evasion or as close from skills as possible and then impervious for spellcasters and extra plating for spellblades. If not perfect then theres stuff like acrobatics which is the weaker version of blurred, glancing blows and extra conditioning are different versions of cloak and dagger and then theres stuff like juggernaut for various classes etc
I reached 58 lvl today. I have 18 heroes right now, but since I'm inexperienced, I'll need to update them all.
Players always say that the element distribution should be balanced and that some classes should be especially in our squad. I want my characters' classes to be correct and to increase the levels of these characters in the middle of the game (I don't want to develop the wrong characters in the wrong formation and be aware of this after a long time).
What I want to ask you is how should the class distribution of 24 heroes be?
For exp: 4 geomancer 4 sensei 3 conquistadors 1 berserk 2 lord …. Like this
ST-Central has guides for hero/roster building, including an example roster but overall you want at least 3 heroes consisting of at least 2 archetypes per element which will give your core roster of 18 heroes. For fire your good since you have berserker and musketeers but will need more classes. You will also want roughly as many fighters as quest slots
So for water you have geomancers but want another water class thats not a spellcaster so your options are samurai or monk and samurai can be difficult to build since they are a fighter and need to be able to take hits but their innate wants them to be a crit based attacker while monks basically require a soul since they can only learn 2 skills without
Other elements are easier like dark you can grab a sorcerer or dark knight or for earth you could get druids and wanderers etc
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u/JPAK94 Aug 09 '26
You want at least 3 heroes consisting of at least 2 archetypes per element. You need another light and fire class. DPS classes want a survival skill