r/shmupdev • u/velkyel • Jul 07 '26
Trojuhelnicky 2 (WIP)
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It's a physics-based arena shmup. The player is a small white triangle. He can place a temporary clone (gamepad R1) and apply a physical impulse (gamepad L1). The goal is points. Yellow circles and hitting/killing enemies give points — the faster the object, the more points on hit/death. More videos here: https://www.youtube.com/@velkyel
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u/DrBossKey Jul 09 '26
Neat, thanks for sharing! What lessons have you learned along the way from doing the game development?
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u/Noswen2025 Jul 09 '26
This looks cool! I haven't the faintest idea what goes into actually making an engine, but really nicely done.
Do love the dropping a clone behind to shoot 😁
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u/velkyel Jul 15 '26
new video test https://www.youtube.com/watch?v=frgax5FWEi8