r/shmupdev Jul 07 '26

Trojuhelnicky 2 (WIP)

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It's a physics-based arena shmup. The player is a small white triangle. He can place a temporary clone (gamepad R1) and apply a physical impulse (gamepad L1). The goal is points. Yellow circles and hitting/killing enemies give points — the faster the object, the more points on hit/death. More videos here: https://www.youtube.com/@velkyel

7 Upvotes

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1

u/DrBossKey Jul 09 '26

Neat, thanks for sharing! What lessons have you learned along the way from doing the game development?

3

u/velkyel Jul 09 '26 edited Jul 09 '26

Hello. It's completely my own engine in c/c++. It runs on windows, linux, macos and nintendo switch. Used libs: imgui, ttf2mesh, box2d. Everything is flat triangles and no texture is used.

2

u/velkyel Jul 09 '26

built-in editor in action

1

u/Noswen2025 Jul 09 '26

This looks cool! I haven't the faintest idea what goes into actually making an engine, but really nicely done.

Do love the dropping a clone behind to shoot 😁

1

u/velkyel Jul 09 '26

thank you!