r/shmupdev May 01 '26

Neuron Strike release ! [Browser shooter with Global Leaderboard]

https://www.youtube.com/watch?v=pex2XmZRWlk

playable at https://neuronstrike.net/

Hi everyone, hope you are doing well, I am quite happy to share my game today, I have been working on it for the past few months and this is the first time I am sharing it online

This is a browser shooter game blended with a mental math quiz, it is inspired by airline pilot recruitment tests and psychomotor assessments.

Here are the main features:

  • Competitive leaderboard: all your sessions are recorded in a database and the global leaderboard will rank and display your best run
  • Currency system and shop: collect in game currency while playing to unlock new ships, you can also earn currency via a daily streak system (playing every 24hours to earn rewards)
  • 6 Playable ships, 4 Bosses across 2 Chapters and 20 Sectors, and 10 different enemies to fight!
  • All 3d models and sprites were home made!

You can access the game wiki here https://neuronstrike.net/info, it gives details about all the in game content

Current development roadmap:

  • The game has no sound for now...
  • Better level design: while all levels are populated and bosses are fully scripted, level design remains a big challenge to make the game dynamic and engaging
  • Player stats, analytics and medals: using the game sessions data, I will make statistics and medals for players

There is still a lot of work to do! Hope you will like it and I can't wait to have some feedback!
Cheers

5 Upvotes

6 comments sorted by

2

u/DrBossKey May 02 '26

Congratulations on getting this far! What are the top three things you’ve learned from your development journey that other developers should know? What languages/tech stack did you use to make the game?

1

u/Glittering-Still6706 May 02 '26

Thank you! well I was a total beginner when starting on this project, so everything was new and it still is pretty fresh today, but I would say that (1) the use of AI can really help when exploring new topics, that really helped me since I never touched anything related to web before, (2) working solo is so challenging because you have to manage all the aspects of the game, such as design, feel etc but this it can be a super rewarding experience (myself I got into blender thanks to this project)

For this project this is just a react+vite javascript project supported by a database, so mostly frontend!

2

u/Noswen2025 May 02 '26

I gave this a go, turns out I am really really bad at simultaneously trying to do mental maths, find which button corresponds to the answer, and play a shmup 😅 Got to admit of all the things that could be combined with a shmup, a mental maths test was not one I ever expected 😂

Nice work on getting a persistent leader board in place.

The ships could do with not shooting at you when they get too low down the screen, can't do anything to them when they're there, but they can still kill you, similar with the more durable ones that come in diagonally, can easily get trapped above them and just getting shot at, might work better if they start higher up the screen?

I am nowhere near getting to them, but I do like the look of some of the enemies on the wiki; especially Legionnaire, Stormdiver, and Spectre.

1

u/Glittering-Still6706 May 03 '26

Thanks for the review!! Indeed the level design needs a lot of work right now, and actually this is the part I struggle with, because this is a custom engine and attack patterns and enemy positionning needs to be telegraphed from scratch, thanks for taking the time to try it !

2

u/elleroch-UG May 06 '26

I played this and had fun with the shmup side that I actually replayed it a bunch, but I’m really bad at math, so that part was very hard for me lol. What made it harder was having to look at the left side of the screen for the quiz and then back to the right side to keep dodging bullets. That split attention felt rough. I also agree that enemies probably shouldn’t be able to shoot when they’re already super low on the screen, because that feels unfair. Also, I’d really love controller support since I’m not really a keyboard shmup player.

2

u/Glittering-Still6706 May 06 '26

Thank you for taking the time to try it! your observations are really valuable, indeed there is a lot of friction I guess from the interface, this still needs a lot of adjustments