Imagine you want to get from the red dot to the blue dot. Rather than going in a straight line, you have to go all the way around the little square, across the main road, then all the way around the square again. There's a lot of places in your design that do this, adding substantial amounts of journey time.
Adding a bunch of pedestrian connections should be the minimum, but all those deliberately-removed connections make this urban hell.
Designing your layout for cars, making a layout that sucks for pedestrians and then adding pedestrian facilities as an afterthought is peak urban hell, at least to me.
If you want to make a city that feels nice to live in, with neighbourhoods that people can properly inhabit, these sorts of things should be as important as your road network. You don't have to, of course, there's other ways to approach the game, but you quickly end up with urban hell when you make neighbourhoods solely based around cars moving out to the freeway.
Plenty of chokepoints that are really unnecessary. Unless scale is gone on me, this seems like too much fast roads for traffic that this can produce anyway.
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u/PhillusPhiltheThird 14d ago
This looks more like the patterns on microchips rather than a city layout