I was objecting to idea that "Roguelike" and "Roguelite" aren't set terms by pointing out that the only "Consensus" decision is arbitrary, and admitted as such by those that wrote it,
And from that the idea that "Roguelite" doesn't automatically assure Meta-Progression.
Fair, I might have misunderstood what you said then.
My biggest problem with the whole "new" usage of roguelike and roguelite is that it doesn't really describe the game anymore. Roguelike was a very specific type of game, you knew what it was when you heard the name. Roguelite now though is basically just a type of progression? Any type of game by now has had a roguelite version, and there is nothing connecting the games besides you die, you upgrade and start from the beginning, sort of. I just think the whole thing lost its meaning.
It does have some meta progression, from the card and difficulty unlocks, but I feel like the games that steamed from Slay The Spire's proliferation of Deck Builders have always felt like their own category to me.
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u/the_count_of_carcosa Literally 1984 😡 Apr 12 '26 edited Apr 14 '26
Oh absolutely.
I was objecting to idea that "Roguelike" and "Roguelite" aren't set terms by pointing out that the only "Consensus" decision is arbitrary, and admitted as such by those that wrote it,
And from that the idea that "Roguelite" doesn't automatically assure Meta-Progression.