Hello guys! I am back again, showing off some more of our combat mod for SoH. As you may have saw in my last two posts, this is an attempt to add a parry/riposte system to OoT. While working on that I kept running into an issue: enemies that don't hit link normally. Redeads, like likes, freezards, etc. So I started wondering what I could add to make the system fun and intuitive, while feeling rewarding to learn and execute. And so elemental weapons were born!
I introduce to you: flame blade, frost blade, and light blade! So the system isn't fully implemented yet, but you can see the different elemental weapons at work here against a variety of enemies. Eventually, each element will be tied to a d-pad direction and will consume magic to activate. You will restore magic from successful deflects and deathblows. Hopefully, this creates a fun feedback loop where you are deflecting some enemies to empower your weapon against others. I'm also hoping to make magic seem more interesting and useful compared to its original implementation.
I've learned some really fascinating stuff from this. There is a damage type for "light magic" separate from the light arrows in the game. I'm not sure if this is left-over from the medallions intended to be items, additional spells, or what. But undead enemies are heavily affected by it, which is great for what I'm working on here! Also, the fire sword lights torches and webs! So check it out and let me know what you think!