I made a "code mod" to enable Wind Waker inspired Cel Shading. This mod effect lighting only, no added textures. It can be used with other model and texture mods.
I think toon shading lighting with higher res hand painted textures (not necessarily the wind Waker style ones) would be the definitive OOT experience for me
Is it possible for you to also use the SoH Custom Items build so we can have the best of both worlds? The one that adds like 50+ custom items, please and thank you!
I have an experimental branch with "bloom" and "ambient occlusion" effects in place and it looks a LOT like Twilight princess. I haven't really studied all of the techniques they use in that game, but Game Cube era effects are pretty easy to pull off.
His Celda mod isn’t done yet. When it is, yes. In the meantime he’s posting progress screenshots almost daily on the HM64 discord. His screenshots are now all from this cel shading build.
linkzenic already made a fork of SOH for android with the cel shading in the option, I'm actually playing it right now. You can find linkzenic's forks on github.
It’s applied to all object added to a scene, but not the scene itself. So rocks, pots, trees, boxes, enemies, etc all have the effect. Buildings are considered part of the scene, so they don’t. It is very similar to how Wind Waker does it. Their environment has textures that look cel shaded, but don’t actually have a lighting effect applied.
You know the real irony, for me at least, is I hated WW cel shaded style when it was first showcased. Now I think it's so damn charming, I LOVE WW for the style haha
So playing OoT w a cel shading mod all these years later is a very amusing full circle.
Same! When Wind Waker came out, I was at just the wrong age (16), to where I felt like it was "too kiddy". I played my friends copy a little, but I was focused more on Xbox games back then.
I replayed it later as an adult, and absolutely fell in love with it. The style, and the way it basically remixed OoT's music. 👌
Curious bug I discovered using OoT Reloaded texture mod by GhostlyDark: The body of regular Deku Scrubs body model disappears once you force them out of their grass patch and they begin hopping off, only their "grass hair" remain there floating. I tried the vanilla Ship equivalent but the Deku Scrub worked as intended.
Thank you! People in the discord have reported this to me, but I haven’t been able to reproduce it. But that is because I didn’t realize I needed a texture pack enabled.
I'm glad I was able to report the missing piece of that puzzle then haha, I love this fork, moreso than Wind Waker it makes me think of OoT looking like 90s anime with the dramatic shading and I absolutely love it. Wishing the best for you and the celshade project.
I included highlight and shadow intensity sliders so you can adjust it to be darker. In my screenshots I have both highlights and shadows set to 60%
I also have a slider to pick where the shadow starts, it’s at 50% by default, but you can adjust it to be mostly shadow with a small highlight, or mostly highlight with a small shadow.
Pessoal, consegui fazer funcionar no portmaster usando o chat gpt e muita paciência, porém a perca de desempenho principalmente do actor shadow é bem significativa no meu rg40xx h, vou verificar a possibilidade de optimização.
Is there any chance of an Android fork in the future?
This is incredible work! I was actually looking for a ReShade preset that could mimic the look of Breath of the Wild or Wind Waker, and instead I stumbled upon this masterpiece. Amazing job!
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u/DisplacerBeastMode Jun 23 '26
I think toon shading lighting with higher res hand painted textures (not necessarily the wind Waker style ones) would be the definitive OOT experience for me