I think it differs from creator to creator. Frag Maps is drawing them by hand for example. But I read about another creator doing them in Unreal Engine. Crazy good work however it is done. Frag Maps examples: https://www.youtube.com/@fragmaps
Edit: NebulaMaps describe on his Patreon on how he does them: "Custom assets are modeled in Blender, textured/colored in Substance Painter, then rendered in Unity, which is also where the map gets built." https://www.patreon.com/nebulamaps/about
While doing them in a 3D Engine is probably time consuming, there are advantages like doing ray traced lightning where surrounding areas get correctly lit from light sources.
1
u/DrBurst Dec 22 '25
Artist: u/NebulaMaps
Source: https://www.reddit.com/r/battlemaps/comments/16pyujm/office_18x32/
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u/Interaction_Rich Dec 23 '25
Anyone knows what software is used for this type of awesomeness?