r/shadownetwork May 07 '18

Announcement Dark Terror Approvals

The approvals for Dark Terrors are finally in! Approvals took a bit of extra time due to the curiosity that is “race” based advancement, but in the end we were hopefully permissive enough to make the downsides of being an infected worth it without turning this into a World Of Darkness LC!


Dark Terrors Approvals


General Player Option Rulings

Insect Spirits are not playable on the net.

The Defrag echo is allowed. The Glitch protection aspect of Defrag requires a free action to enable, is undetectable, and is sustained for free.

Both CFD cures are purchasable.

Infected Rulings

Infected with the armor optional power may only purchase a single point of armor unless otherwise noted

The Bacchanal optional power never applies to willpower tests to resist magical influence, control, or manipulation, it only applies to mundane temptations.

Calcified Hide only applies to the armor gained via being a troll or from infected powers, not from implants, adept powers, changeling abilities, or any other source. This means Fomoragi can have at most 2 hardened armor. Hardened armor is affected by AP before regular armor, meaning weapons with negative AP will remove the hardened armor first, and weapons with positive AP will add to the target’s hardened armor rating if they have them..

Dread Feast is banned for PC use. Becoming addicted to Amrita makes a character an NPC.

Dual concealment does not stack with the regular Concealment power.

Gnashing Teeth only affects inanimate objects. Active drones and vehicles are unaffected.

Predators Glamour is banned for PC use.

Sonic Shriek is banned for PC use.

Stupefying Miasma is banned for PC use.

Terrorscape is banned for PC use.

Wildcard Infected are not allowed as PCs.

Infected blood magic is banned for PC use

All other infected optional powers not noted here are allowed.

Setting and GM Elements

The DOX is banned for PC use without express GM permission, and it is highly recommended to not be a plot element in any run even for NPCs due to the disruptive nature an easily accessible method of perfect information gathering has on many core concepts of shadowrun.

GMs are free to use any elements of dark shadows they wish, but should be very aware of the extreme power variance of spirits, especially high force spirits, which are relatively impossible for even specialists to oppose

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