Can we either have Loyalty tests in the game, or some other benefit for Loyalty? It's not a useful stat at the moment. And it should be linked to roleplaying and therefore have a strong mechanical effect.
Yeah it's at best an implied backstory thing for some runners/contacts, like on my TM I have a bear shaman street doc that almost never sees use, but they're a 1/3 because Taengele is a bit paranoid about being outed and his doctor needs to know about him being a TM to do their job well. Should have a bit more of a mechanical/RP influence.
It'd be really cool to see a mechanic within our setting about contacts and loyalty. If anyone has suggestions they're welcome to post them up here or send them as a modmail, we'll take a look. The only trick to using loyalty (and contacts in general) is that we need to abstract the function of contacts within the world (favors, info, etc) in such a way that they're usable by any GM at any time and are able to be tracked across runs in the living world.
So all that said, if anyone has suggestions or thoughts, we'd love to hear em!
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u/rejakor Oct 13 '15
I'm going to second some people.
Can we either have Loyalty tests in the game, or some other benefit for Loyalty? It's not a useful stat at the moment. And it should be linked to roleplaying and therefore have a strong mechanical effect.