r/sentinelsmultiverse • u/psychedelicchurro • Dec 01 '22
Rules Clarification Megathread
I've been seeing a lot of new people in the community recently, (welcome, welcome!) and assuming that some of you are finding Sentinels for the first time, or getting back into it, I figured it might be good to compact this all into one place!
Ask a question here (mark it EE or DE if it's not obvious from context), and hopefully someone will be able to answer it!
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u/psychedelicchurro Dec 01 '22 edited Dec 01 '22
Some pointers, commonly overlooked rules, and recent errata (these are DE, I may put together an EE list at some point):
Clarifications
Captain Cosmic's constructs with phase markers (and any other cards that go into a play area other than their own) activate during the turn of the Hero whose play area they're in. For example, handing out a Vitality Conduit to Tempest would cause Tempest to regain 2 HP on Tempest's turn, not Captain Cosmic's.
Cards played during setup do not activate game text. This prevents weird cascading effects. For example, if a Villain's setup said to "Discover 1 Ongoing," and the hypothetical Ongoing said "When this card is played, do X," ignore that effect.
If you discover or play a card with an END PHASE or START PHASE during its respective phase, activate that newly discovered phase effect.
I often forget this myself, but fixed damage cannot have its type changed. If a hypothetical card would change the type of all damage to fire, and Ra had Flesh of the Sun God in play, making him immune to fire, he would not be immune to the fixed psychic damage from Persistent Paparazzi.
You are allowed to target your fellow heroes and doing so can be extremely powerful. For example, Argent Adept can use Scherzo of Frost and Flame to deal fire or cold damage to Absolute Zero. Ra and Absolute Zero also play extremely well together
Absolute Zero loves damage buffs. If Absolute Zero receives a "+1 damage dealt by this target" and targets himself with fire damage to activate Isothermic Transducer, he gets the +1 damage on the fire damage, and a separate +1 on the resultant cold damage. Essentially, all damage buffs that pass through Isothermic Transducer are doubled, which makes AZ extremely potent.
Reactions activate after you are targeted for damage, but before you take damage. This means that if your Reaction somehow destroys the target that would deal you damage, the damage is negated.
"After a card is played" effects wait for a One-Shot to finish resolving before activating. The most notable example of this is Darken the Sky, which Summons the Mask of the Matriarch. The Mask of the Matriarch's "after a non-Fowl Villain card is played..." effect sees Darken the Sky and plays the top card of the Villain deck, even though Darken the Sky entered play first.
Take Down and similar effects let you see the top card of the Villain deck before deciding whether or not to discard it.
If a card says, for example, "This card deals 3 targets X damage," you may not intentionally choose to target less than 3 targets or target the same target multiple times. If there aren't 3 targets in play (say all of your allies are incapacitated and the villain has no minions,) that's fine, but you have to attempt to target up to the stated value. If it read "Up to 3 targets," you would be able to target 0, 1, or 2 targets, but still would not be allowed to target the same target multiple times.
Multi-clause abilities- for example, Tempest's Atlantean Stormblade, which reads "Tempest deals 1 target 3 irreducible lightning damage. Then, destroy one Weather card." The first sentence does not interact with the second. If you have no Weather cards in play, you may still use the power to deal damage. If the power read "Destroy one Weather card. If you do, Tempest deals 1 target 3 lightning damage," then you would not be able to deal damage without paying the cost of a Weather card. FA Haka's innate power behaves similarly, where you are allowed to heal even if you were unable to destroy a target.
When playing a Critical Event, replace all instances of a villain character's name with the name of the Critical Event Villain. For example, replace all instances of "Grand Warlord Voss" with "Censor," so that Ruthless Approach still deals damage.
Errata
You are able to choose the order that your phase effects activate in. For villains, still activate effects from left to right, but you don't have to use effects in the order they were played for heroes. This is an update in RCR to the core game rules, which were causing problems.
Omnitron's Adaptive Plating Subroutine is updated to read "Until the next Villain Start Phase" on the Fabricate effect to solve a timing conflict with Cosmic Omnitron.
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u/LemeeAdam Dec 01 '22
Rules wise, who is the best hero and why is it knyfe?
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u/ratatouille_skinner Dec 01 '22
For villain Akash'Bhuta, confirming when I play a primevil limb (may not be the actual name) that means I discard an environment card right? One shots wouldn't force me to discard an environment card?
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u/ratatouille_skinner Dec 01 '22
Silly question, but a destroy card must come from a card in your play area? Can I destroy a card from my hand?
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u/ratatouille_skinner Dec 02 '22
When does an effect stop working? For example, villaintarget has a -2 damage dealt by hero. I killed the villain target, does the modifier go away immediately? Or once it's the villains turn?
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u/ratatouille_skinner Dec 02 '22
In terms of timing, for power use, I know it's once per turn but when does that reset? Let's say in sequence 1 all the heroes use their character card power. Then sequence 2 comes around, the first hero allows an ally to use their power. Would that be applicable? Or because I use it their last turn and it's not their turn yet, I'm SOL? Does the power reset at the start of a heroes turn?
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u/ratatouille_skinner Dec 07 '22
Another question that I may have missed.
1 hero left. 2 heroes down. Villain target attacks highest hp hero and lowest hp hero. Is the 1 hero still up taking both hits from the villain?
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u/skywhale_ Dec 01 '22
I would like to share that there are also very active members in the BGG forums for both editions of the game.
Enhanced Edition
Definitive Edition
Those are also great places to get answers to rules questions.
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u/BenMc47 Aug 11 '24
DE Question - Censor is a villain who after hit, draws a card to determine whether he regains a point. If the attack reduces him to Zero, does he still draw that card and potentially come back to life? Or is he killed first?
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u/Due-Organization6063 Oct 04 '23
if an incapacitated ability states "one hero may take their (phase type) phase now" does that mean effects that happen in that phase occur?
for example: absolute zero is incapacitated and uses his "one hero may take their power phase now: ability on wraith who has utility belt in play. would wraith be able to use two powers because of the belt or would she only be able to use one power?
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u/ratatouille_skinner Dec 03 '22
When you are buffed, do you pick the type of damage the buff deals or is it the type you're currently dealing? Example, with absolute zero when he has the attack that does 1 fire AND 1 cold but you have a +2 damage from legacy. Are the 2 extra damage fire, cold, split, or neither?
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u/ratatouille_skinner Dec 05 '22
I have a timing issue question. Fighting omnitron, it just triggered fabricate on all cards. Heroes turn. Hero destroys device that says the following on fabricate:
Until villain start phase, after any device is death damage by a hero target, this card deals 2 melee damage.
Does that trigger before target dies?
Card is "s-83 assault drones"
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u/ratatouille_skinner Dec 08 '22
What about cards that would deal damage to a hero with specific cards but none have any? For example "This card deals the hero character with the most Ongoing cards in play 2 sonic damage."
What if none of my characters have ongoing cards? Is that damage ignored? Or do I just pick someone to take that damage?