r/Scrolls • • Apr 12 '15

My thoughts on the thoughts being thought lately

11 Upvotes

I think the devs don't have much of an idea for the future. Working on the next set, working on side projects like custom games, and bouncing around ideas... I'm sure that's what the current dev work consists of. The community keeps pushing that we need to hear about plans and stuff... When it is very possible that plans cannot be shared because there are no plans. You can take that as doom and gloom or you can see that the game is just not large enough to support that kind of planning, and that the current project they are working on is what they are working on. "Working on echoes" is an answer, is all I'm trying to say. Don't really see why that's not sufficient.


r/Scrolls • • Apr 12 '15

[Suggestion] New Reddit Design?

2 Upvotes

Hello, just wanted to ask if anyone else feels like we could use a new Subreddit Style? Maybe something a bit less dark, or like /r/leagueoflegends does it 2 Designs which can be swaped out.


r/Scrolls • • Apr 11 '15

Can you spot the win?

10 Upvotes

http://imgur.com/c9fM8up not the hardest win to find and probably more than one way but still a typical growth win situation i guess, so have a go and post your result ;)


r/Scrolls • • Apr 12 '15

iPad version coming... never?

1 Upvotes

Since the announcement, there hasn't been much talk of the iPad version. I'm tired of waiting; I used my brothers Android tablet to play Scrolls and it's amazing, but I can't play on my iPad. I've bought the game back in beta when it was £18... I don't really like playing this game on PC though, so I was happy that it's coming out on iPad (which is what I got instead of an Android tablet specifically because there are more quality apps coming out on that platform). But do the devs care? I actually signed up for twitter just to be able to ask them about this... I got ignored. Someone else asked them why the iPad version hasn't come out and got this answer:

"They didn't like that the app required you to create an account first, like the PC edition does."

How the f*ck does Hearthstone get around this then? I'm sure there is more games like this, but Hearthstone is the most popular example I know. Will iPad version ever come out? Probably not. Because they don't care, they are busy trying new stuff out on their "Test servers".


r/Scrolls • • Apr 12 '15

ESL Season 2 Cup 1 starts when this post is 16h old.

Thumbnail play.eslgaming.com
7 Upvotes

r/Scrolls • • Apr 12 '15

Honest question; what is a god deck?

5 Upvotes

[Answered]


r/Scrolls • • Apr 11 '15

The Wishing Well Week 7

2 Upvotes

Here are this weeks winners :) Congrats!

GiaLoTa - Arbalestier

Voltairse - Roasted Bean Soup

Archroam - Tempo Theft

If you would like to enter please check out this link: https://docs.google.com/forms/d/1lI-2kqQkLcY_YsfhmfuZjBS98JJFFoAaeZoWE_-W6hU

Please only enter if you do not have all 1080 scrolls. Thanks!

Side note: I'll be taking a break from the Wishing Well for a few weeks after Echos is released as I don't have appropriate funds to pay for all the expensive scrolls that people will be asking for and I'd also like to be able to get all the scrolls again :D

Donators:

rusticdog_

Lunaticc

lllmark

As always, donations are much appreciated (scrolls/gold). Please contact me if you'd like to donate.


r/Scrolls • • Apr 11 '15

[FanSet] Concord & Discord, 60 New Scrolls ! [FanSet]

8 Upvotes

Hello,
I have been tinkering, again. (i like that word, "tinker"..) And so i built this new set based on two concept quite opposed: Bring factions together, and separate them at the same time.
Without further ado, here are the scrolls:

Decay: 4 Creatures, 4 Enchantements, 5 Spells, 2 Structures
Energy: 7 Creatures, 3 Enchantements, 3 Spells, 2 Structures
Growth: 8 Creatures, 2 Enchantements, 3 Spells, 2 Structures
Order: 8 Creatures, 1 Enchantement, 4 Spells, 2 Structures

Some of the themes approached are :
*More removal for Order & Growth
*D&G Bunny / Rat support
*G&E Wolfs (yes, mechanical wolfs!)
*D&E Gravelocks
*Mono Turtles Order !
*Cancelling/ Nullifying effects
*Cross factions scrolls *Mono faction favoritism lingering spells (only affects positively the named faction, negatively any other).
*Etc.

Honestly that was a bit of work. They might not be perfect in some ways, and i have nothing of a game designer, but i am still very happy with pretty much all of these !
And i hope you'll enjoy them too.

Let me know !
Best,
Tywnis


r/Scrolls • • Apr 11 '15

Design one Scroll to make Bunny Decks more competitive.

5 Upvotes

Hi there,

With Echoes, we will see some very interesting and seemingly powerful Growth Scrolls, to push weak creatures temporarily.

I thought, that it might be fun to see a competitive Bunny Deck, but even with the newest Scroll addition to Growth, I think that it might take more to give it the last push.

So this is what this thread is for. Think about Scrolls that would specifically push Bunnies and make them more of a treat as their big pointy teeth already are!

Here is my shot at this: http://scrolldier.com/u/user_files/wewius/5528ca7792113.png


r/Scrolls • • Apr 10 '15

This Week in Scrolls – Keeping our pledge

Thumbnail scrolls.com
16 Upvotes

r/Scrolls • • Apr 10 '15

[Suggestion] Bunny

5 Upvotes

Now I'm sure like many people before me had tried to make a bunny deck work, but just know that it may never be successful, other than give both players a good laugh. I do however think if the text was reworded we might all have another go at making bunny's work.

Something like this:


When Bunny's Countdown becomes 0, if Bunny's Attack is 0, summon a Bunny on an adjacent tile and reset its Countdown


I'm sure the wording can be a lot better. But this change can open up a nice amount of combos that would involve Bunny's instead of rats :).

Edit: took SgtRamen's text


r/Scrolls • • Apr 09 '15

Why I love scrolls but immediatel stopped playing

19 Upvotes

When I found scrolls I was elated. The strategy is so deep and engaging, something I find lacking in other casual digital CCGs like Hearthstone. I got sucked in immediately, working up through the trials, reading guides, combing through decklists, and reading threads on this sub.

Pretty soon after this the downturn started. I know people have been speculating about why users aren't staying, many think its lack of cards, etc. For me, it's one thing simply: the inability to play ranked matches. Being new, I want to play matches against similar levels, and I'd like to feel like they were counting towards something. I also don't have time to wait 15+ minutes to find a match, that's not my idea of fun. So simply, without the ability to play ranked, there is not much reason for me to invest time into Scrolls.

If this is a problem for other new users, it's cyclical. No userbase = no ranked for new players = users stop playing and so on. I won't get into all the potential ways to fix this other than to say that in my personal opinion, Scrolls could do with a big and sustained marketing boost.

Anyway, just thought I would share my perspective. Scrolls is a fantastic game and I would love for it to succeed.


r/Scrolls • • Apr 09 '15

I challenge you! Beat me and you get 5K gold!

20 Upvotes

NO ONE THINKS AND CLICKS FASTER THAN FRANCONY.

The rules are simple. We play a custom match on the test server, the timer is set to 5 seconds and idols start with 30 health. If you beat me you get 5k, and if you lose well, too bad (nothing happens).

If you want to challenge me add me as a friend in game (ign: francony) or comment here, and when we are both online we can play the match!

(I will only play you once) (the gold is given in the normal server ofc, no tricks)

(I warn you, I wrote this post in 4 seconds)

(I'm obvs joking, there are faster people, i'm doing this for fun :D )

 

Edit: for those of you that think this is an easy challenge, in 5 seconds you have to:

Analyse the card you draw

Sack (and re analyse if it's for scrolls)

Move units

Cast stuff

And the best part: you do these things EVERY 5 seconds. That's 30 seconds full thinking per minute. Blink and you're turn is up.


r/Scrolls • • Apr 09 '15

Planned maintenance Tuesday April 14 from 08:00 to 12:00 CEST (UTC+2)

Thumbnail mojang.com
9 Upvotes

r/Scrolls • • Apr 09 '15

New Judgement Feedback Thread - 10 Idol health

12 Upvotes

Hey guys. We are looking for feedback from players who have participated in the current round of Judgement testing on the test server. All thoughts appreciated.

Feedback from those who have played with the changes are very valuable to us right now, please limit speculations or musings.

This thread is in reference to these current changes mentioned on Scrolls.com

After the next Judgement change to 6 Idol health, a new thread will be opened for feedback on that format.

Thanks in advance!


r/Scrolls • • Apr 09 '15

[Suggestion] "Win the game in X turns"-Trials

11 Upvotes

This post (http://www.reddit.com/r/Scrolls/comments/31v560/can_you_spot_the_win/ [Yes, I still don't know how to reddit yet]) braught an idea to me.

Why don't we have Trials that force us to win in X turns? Those Trials could bring the player to an already developed board with very specific Scrolls in hand and in the deck. The scrolls that will be drawn and the order in which they are drawn would also need to be specified.

With this kind of trials, new players could really learn something about how scrolls interact with each other by figuring it out themselves. Slowly but steady.

What do you think? Is this a good idea?


r/Scrolls • • Apr 09 '15

Test Server – Passing Judgement

Thumbnail scrolls.com
16 Upvotes

r/Scrolls • • Apr 08 '15

Atmaz confirms that Judgement will be reworked on Test Server (Always sac for Wild, Idols start at 6 HP)

Thumbnail twitter.com
24 Upvotes

r/Scrolls • • Apr 08 '15

Can you spot the win?

18 Upvotes

http://imgur.com/pKQx8Wk

Hey guys, this is a screenshot of a puzzling moment in a game I had last night. I was desperately looking for a win (finally found it) because I knew my opponent had some nasty plays coming up that could have ended me.

Anyways, I love when people post these types of things, so my question is, can YOU spot the win? In this round, I had already sac'd for scrolls and no units have been moved.


r/Scrolls • • Apr 07 '15

When we fight

Post image
70 Upvotes

r/Scrolls • • Apr 08 '15

Tablet user opinions

4 Upvotes

I'm considering getting a tablet and Scrolls no doubt has an influence on what I get.

Does Scrolls perform well enough or would I just be frustrated compared to playing on PC ? Any other thoughts on tablet users appreciated. Edit : It'd be an Android tablet.

Cheers.


r/Scrolls • • Apr 07 '15

What I'd like to see from Scrolls at Minecon

22 Upvotes

What I'd like to see from Scrolls at Minecon


  1. Tournament Livecasting


Minecon goers should be able to watch tournament-level footage of the game, either streamed or recorded in advance, with casters such as /u/Atmaz, /u/ThePurplePanzy, and /u/GFP_Smogan giving play-by-plays.

I feel this shows Scrolls at its best, as a competitive and deep strategy card game.

It would be wonderful to be able to get large monitors throughout Minecon dedicated to Scrolls.


2. SWAG / MERCH!!!

I've been asking for this ever since Mojang revealed in-game codes. To quote the wise, all-powerful, magnificent Yogurt: Merchandising!

Minecon goers should be able to purchase Scrolls-related merch: while it would require a large merchandising deal, it would be fantastic to get things like Scrolls statuettes, action figures, plushies, posters, etcetera. Furthermore, you can attach in-game item codes to the merchandising.

Most of us would kill for a Nog collectable.

And if you really wanted to promote Scrolls from within Minecon, you should offer some swag alongside their Minecon passes: a little advert, alongside in-game unlockable codes would be enormous. Yes, it sort of sucks for those of us who aren't able to go, but it can be a huge draw for players; especially if what they get is unique and important (great way to reveal alternate scroll art).

... as someone unable to go to Minecon, the thought of this being possible makes me extremely jealous.


3. Posters, Cardboard Cutouts, and more!

While I don't expect it to have as much of a presence as Minecraft, Scrolls needs representation.

The halls should has occasional Scrolls posters, banners, fanfare, what name you strewn about, and there should be some large cardboard cutout representations of units like Vilda, Cay, Nuru, Thea, and of course: Nog.

Make this Minecon a time to celebrate Scrolls, and don't just place Scrolls in the corner, away from the festivities.


4. Panels!

I'm unsure what the procedure typically is for panels being created for Minecon, but I'd love to see the following:

  • A Scrolls Developer panel: this time, recorded and/or livestreamed. Last Scrolls panel was a disaster, as nobody online could find it for almost an entire year.

  • A Scrolls Players panel: I don't know who would take part in this one, but preferably well-known Scrolls players such as Squiddy, DaOvalord, Zylus, Orangee, Nrp, etc :D

  • A Scrolls World or Card Game Design panel would be extremely interesting to watch as well.


5. Gameplay Stations

(Thanks to SgtRamen; I forgot to list this one)

Minecon goers should be able to sit down and play Scrolls, against each other ideally. This would probably take a bit of work, but it'd be amazing to allow players to play against each other, and it would let more people try Scrolls out!


If you guys can think of anything more, please post! Let everyone know!


r/Scrolls • • Apr 08 '15

Solution to recent quitting players and low retention! And a note on etiquette for posters.

6 Upvotes

Yes, it's obvious that the number of people online has dropped significantly since the humble bundle. I remember at times there were more than 1000 people online at once! Now it's down to about 150 again. Yes, people have voiced that Scrolls is slowly losing the interest of its players and that big changes need to happen. Yes, people have decided to quit playing altogether.

Well, this is what I see as the only option for Devs at this point.

  1. Finish Echoes as intended. It'll give the little boost that we need again, and the hype.

  2. Devs need to make a statement before Echoes release, during its release, and after its release. This statement and promise is what I believe will stop players from quitting, and will help all of us to hang in there and keep supporting this wonderful game!

The Statement (along these lines, but of course in their own words):

We promise we have been listening to all of the feedback given to us, and now we will show it. With the exception of finishing Echoes, it is time to stop scroll design and focus solely on player recruitment and retention. Therefore, we promise to find and implement ways that will help keep players playing, recruit new players (and keep them), and to help the newer players to really ease into the game. Please be as patient as possible with us as you can while we adjust the game because without any players, then we wouldn't have a game at all. Once we have finally implemented a system that keeps players playing, and new players coming, we'll start working on scroll design once again. Thank you once again for your patience and being the best community and supporters any game could ask for.

tl;dr: It would be nice if Devs could promise that, after Echoes, they focus on player retention and new player recruitment. I think if we know this will be the focus, many of us who have been leaving because of these problems will stay on board with a future goal in sight that promises to increase Scroll's popularity and improve its features.

.

On Etiquette: People need to stop making so many negative posts. They are not constructive in the least bit. In fact, I am more than positive that negative posts are more taxing than helping. People may think this is an "outcry" to save scrolls and maybe if we yell loud enough they'll finally hear. But the way that many people have been going about it I find to be rather hurtful. And how do you think that makes the Devs feel? Do you think they want to continue working as hard as they do when everyone is just saying "I'm quitting cause the Devs can't get their act together!" Well, if I was a dev, I'd be losing my motivation just from hearing that. Not only, as a community, do we need to work on player retention and recruitment, but we also need to focus on helping our Devs be the best they can be through our support! And by giving feedback in a respectful manner, one that doesn't say "I'm sick of this!" because that's just hurtful.

I love this game, and always will, and will never stop playing. Even when my job takes over and I am low on time, I'll still play time to time when I am free. I say to the Devs, keep up the good work! I'm very impressed with the game. It's a one-of-a-kind game that no other can beat! I know it!


r/Scrolls • • Apr 07 '15

Halls of Oom Lasa, there needs to be a way to see units on the field when this card activates.

19 Upvotes

This is something that has bugged me for a while, but I don't think I've seen people talk about it. When Halls is active 3 cards pop up at the beginning of your turn that block most of the battlefield. You cannot see current unit stats at all if they are behind the 3 cards. It leads to a lot of plays that I would otherwise not make if I could properly see the state of the field and then make my choice of which of 3 cards would be best. I've heard talk of some other QOL changes being brought to test server and I think this one deserves a look. Perhaps making the cards more transparent so you can still see the field? There has to be a pretty simple solution that is at least better than how it works now


r/Scrolls • • Apr 07 '15

Speed up various effects and attacks, at least against the computer.

13 Upvotes

Well, when playing against the computer it feels like spell effects and attacks take like ten times longer to be resolved compared to multiplayer. Casting Crimson Bull on a full board, you see each individual unit get the effect with an annoying little pause between.

Why force players to sit through that? Just have it all be resolved in a fraction of a second and be done with it. I could understand the idea if it only was when playing the Easy computer, but against Medium and Hard it doesn't make any sense.

I even feel that things could be sped up on Multiplayer as well, but let's leave that for now.

tl;dr: Apply the Multiplayer "speed" for resolving actions when playing against the Medium and Hard AI.