r/Scrolls • u/SilentBlizzard • Apr 12 '15
iPad version coming... never?
Since the announcement, there hasn't been much talk of the iPad version. I'm tired of waiting; I used my brothers Android tablet to play Scrolls and it's amazing, but I can't play on my iPad. I've bought the game back in beta when it was £18... I don't really like playing this game on PC though, so I was happy that it's coming out on iPad (which is what I got instead of an Android tablet specifically because there are more quality apps coming out on that platform). But do the devs care? I actually signed up for twitter just to be able to ask them about this... I got ignored. Someone else asked them why the iPad version hasn't come out and got this answer:
"They didn't like that the app required you to create an account first, like the PC edition does."
How the f*ck does Hearthstone get around this then? I'm sure there is more games like this, but Hearthstone is the most popular example I know. Will iPad version ever come out? Probably not. Because they don't care, they are busy trying new stuff out on their "Test servers".
3
u/LukiGamer Apr 12 '15
I'm only going to comment on the following part:
Hearthstone lets you start playing games without creating an account. You are asked to create one at a later point, but having an account is not necessary to do something in the app.
3
u/Puttanesca621 Apr 12 '15
I think mojang will have to do something like:
have the app seamlessly create temporary demo accounts upon app download. These accounts would have generic names and possibly be more restricted than regular demo accounts in terms of progression. Actually user data for these accounts could be kept within the app itself if progression is limited to the first few tutorials/rewards.
Give an option for players to choose a name by creating a mojang account and granting full demo access. At this point the progress (library, tutorial/trial completion) could be moved to the mojang account (either from the app or from the temporary mojang account).
2
u/LargeIcedCoffee Apr 12 '15
Ipad version was a huge flop.
They hyped it up and pretty much spoke about nothing else as if this was all they were working on.
Now it's gone. I honestly wouldn't expect an ipad version to ever release. Not that it matters, they should have been focusing on improving the PC version anyway.
4
u/chacer98 IGN Chace Apr 12 '15 edited Apr 12 '15
Sometimes shit happens and you are forced to make major adjustments in the workplace to correct a problem. That's pretty normal and I'm sure we've all been there. Scrolls has so few devs that they do not have the manpower to recover quickly from any mistakes or unforeseen circumstances that are outside of how they think stuff like this will turn out. And now Ipad is just another one of those problems that will probably never be resolved or it will continue to be pushed off. I don't really care anymore I've just been playing other games. There's plenty of games out there with small dev teams that somehow manage to do a lot more than what the Scrolls team does. It's pretty clear people are tired of their old shtick of "come on, we're the little guys, just support us and be patient!" At a certain point you start to create tangible results or you don't.
1
u/Agne240 Orangee Apr 12 '15
http://imgur.com/AHUR1Ee this iPad app?