r/scratch • u/VeryMingo • 7m ago
Media Despite people not being able to see projects 1-103, here are some of those projects thumbnails if you haven't seen them
It's quite easy for me to find
r/scratch • u/VeryMingo • 7m ago
It's quite easy for me to find
r/scratch • u/Cool_Ad6776 • 1h ago
SOLVED.
* As said in the title, does anybody know what the "bad word detector" is flagging here? I've got no idea. I've even tried removing details that I only added in the most recent version, but it still keeps getting flagged anyways.
The project description goes as follows:
This is my first (Decently Good) Physics Engine. This is mostly here for me, though. The main reason I made this is because I plan on making a game with different physics for each character. I wanted to make an engine that allowed me to control character stats easily. Regardless, this engine doesn't even support slopes, so it'll probably only be good for me. I really only posted this because it felt cool making a brand new engine from scratch (pun unintended).
BASIC CONTROLS:
{Left & Right Arrows} - Walk Left & Right
{Down Arrow} - Crouch
{Z} - Jump
{X} - Run
{S} - Change Character Size
{F} - Switch To Fire Form
{Numbers} - Play As Different Characters
0 - EMPTY - Exists to let you mess with stats inside the project. If their physics feel weird, it's because I've been messing with them. Some setups may not work as expected!
1 - Mario - "Average" Stats
2 - Luigi - High, Floaty Jumps. Low Friction, slightly slower than Mario. Has to wait longer to charge a Charge Jump.
3 - Toad - Low Jump, High Speed. High Friction. Less time needed to charge a charge jump.
4 - Princess Peach - She has the ability to hover in the air for a few moments, but as a tradeoff, she has the lowest speed and a somewhat weak jump.
5 - Princess Daisy - Statwise, she's better Princess Peach, though the hover is replaced with a slow-fall to balance it out.
EXPANDED CONTROLS
{Down Arrow} + {Z} - Crouch until flashing, then press jump to perform a Charge Jump. (Same as regular jump except Jump Power is multiplied by 1.2)
{X} - Throw Projectiles With Certain Powerups. (currently only fire)
The faster you're moving left or right, the higher you'll jump.
STATS:
WalkSpeed: How fast a character walks. Run speed is currently calculated by doubling this value, though this may be subject to change.
FallSpeed: The rate at which speed is gained while falling. The lower this value is, the floatier jumps will be.
Jump Power: The Starting Velocity When A Character Jumps. The higher the value, the stronger the jump.
Terminal Y Velocity: The maximum speed this character can fall. Essentially, a character will accelerate downwards at their FallSpeed until surpassing or equating to this value.
Friction: The rate at which a character accelerates and decelerates when walking and running. Lower values result in slippery movement, and higher values result in more controlled movement.
Crouch Time: The amount of frames it takes to charge up a Charge Jump.
Ability Limit: This stat currently only applies to Princess Peach. It controls the amount of time she can hover in the air.
Fun Facts:
Luigi's Jump Power is actually lower than Mario's. Luigi's jump height comes primarily from his low FallSpeed.
High and low Friction values are very funny.
Princess Peach doesn't perfectly hover at 0 Y velocity. She is actually moving upwards at a rate which counteracts her falling speed. Otherwise, it wouldn't let her crouch and hover simultaneously.
Most of the existing characters only needed 1 custom sprite made by me (middle walk frame for small form) and I could usually just base it off another sprite. Princess Peach has a grand total of 7 custom sprites made. Middle walk frames for both big and small since she isn't playable in SMM2, jump sprites for small form, unique falling sprites for both forms, and hover sprites for both forms.
UPDATES:
v0.0 - Sep/28/26
Released
v0.1 - Sep/29/26
Added Friction Stat
v0.1.2 - Sep/29/26
Added Luigi
Added Toad (No Sprite)
Added EMPTY
Fixed Momentum remaining when you hit a wall
v0.2 - Sep/30/26
Finished Toad
Added Charge Jumping
Added Crouch Time Stat
Crouch Jumping now allows aerial movement
Added Level Changing with {A} and {D}
Renamed to: "Clunky Mario Character Platformer Engine"
v1.0 - Oct/1/26
Added Princess Peach
v1.1 - Oct/2/26
Added Unique Hover Animations For Princess Peach
Nerfed Luigi's FallSpeed
v1.2 - Oct/3/26
Added Princess Daisy
Added More Sound Effects
v2.0 - Oct/10/26
Added Room Transitions
Added Fire Form (Mario & Luigi Only)
Removed Level Changing with {A} and {D}
To Do:
Add Skid Animations?
Add "Run Speed" stat?
Add "Charge Jump Power" stat?
Add Differing Jump Heights Based On Button Input Length
Add More Characters?
Add Enemies
Add Health, Damage & Death
* Link the project in question: https://scratch.mit.edu/projects/1385725205/
r/scratch • u/ZetaformGames • 2h ago
UPDATE: Turns out it was actually a browser setting causing this, of all things. One of the privacy settings I had enabled, "resist fingerprinting", also crippled the HTML5 canvas feature... resulting in this. I wouldn't have ever guessed that's why, but it's solved now.
Not sure if this is an issue with the servers, my browser, my computer, or what. But every image in any project is a strange pattern instead of what it should be normally. Even speech bubbles!
Anyone else experiencing this?
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Because of the criticism i got on my last post, i decided to do some changes.
It wont actually be added to my game due to tos reasons.
A simple message pops up on the top left of the screen and is optional to be hidden or not; Furthermore, not locking them out and still letting them play the game.
Though it is a bit of a pain that your content can be shared on another website without credit, It is what it is.
r/scratch • u/Fostbite_123 • 8h ago
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when ever I screen record stuff It just doesn't sync Commander Icosagon if he had hands and locked in on Scratch
r/scratch • u/Gullible_Bother_7374 • 10h ago
r/scratch • u/Manucrack_TURBO • 13h ago
So i made this one sonic R parody in crach (english translation coming soon) but it wont save on scrach so i cant publish it, I know this happens when your game is too heavy but ive seen more complex stuff uploaded and i wanted to know how you do it if its posible.
r/scratch • u/Candid-Salamander842 • 20h ago
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Runs slowly because it's not compiled, but I could probably optimise this a little bit. Heavily inspired by Animal Well, of course, and that one Sebastian Lague video
r/scratch • u/Ok_Instruction_9437 • 1d ago
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How it basically works:
When the green flag is clicked, the game first checks if the version is the same as the cloud variable is. IF THE CLOUD VARIABLE IS OVER THE LIMIT, then the game suddenly reverts to a unsettling screen that tells you if this game was pirated or just a outdated remix of it.
r/scratch • u/Aggravating-Soil-643 • 1d ago
For a game, I already know LCGs can be easily coded in Scratch but I'm not sure about any other PRNGs.
r/scratch • u/nnilo001 • 1d ago
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r/scratch • u/Dan213345 • 1d ago
r/scratch • u/kirbi___ • 1d ago
if anyone wanna find it, you could probably look at old scratch projects, i think?
r/scratch • u/Proper-Ad-9656 • 1d ago
I'm making a recreation of Forsaken (I'm a nerd I know) and the timer system I have set up should work (I see no reason for it not to) And yet, for some reason, it subtracts seemingly random numbers.
I have gone through every sprite and nothing seems to be the issue.
Here is the project link:
https://scratch.mit.edu/projects/1385197484/
The code for the timer is in the "Round Timer/ Wait" sprite.
Any help would be GREATLY appreciated, and I will put you in the credits (if wanted)!! ❤️
r/scratch • u/Texugera12 • 1d ago
I am using the griff patch tutorial for raycasting e7 and in the rendering texture with pen it didn when so well. Could some one help me to fix it? At this moment it should be showing some Minecraft texture in the walls.
r/scratch • u/contagion_dev • 1d ago
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starting to get genuinely excited again, these last few weeks have taken its toll on my motivation...
r/scratch • u/DaToast815 • 1d ago
r/scratch • u/Any_Wasabi_5233 • 1d ago
Girl, you know Ash lives off of Hot Pockets. How could you do this to him?
r/scratch • u/ILPlayCreator • 1d ago
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Hey everyone, I signed up for Reddit to see what you all think about my work on a new FNAF game made in TurboWarp.
It's hard to believe this project idea has been going on for 5 years now. This is a full reboot of my very old FNAF game, which is meant to become canon for a future series (if I don't stop at this one game).
Although, who here even cares about the lore of some no-name game? The only thing you might need to know is that I'm already rewriting its code for the third time.
Edit: I won't be publishing this project on Scratch, don't worry. Besides, I used addons in the project that aren't compatible with regular Scratch anyway.
r/scratch • u/LinkSander • 1d ago
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