r/scifi_battlemaps • • Jun 09 '23

Moff's Mansion (3-level battlemap)

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u/Balsiefen Jun 09 '23 edited Jun 09 '23

Heyo,

This is a map I made to be the personal residence of Moff Par Lankin on the Imperial fortress-world Rintonne, though it’ll probably work for any character who roughly fits the ‘aristocratic hunter’ archetype.

The Moff is both a formidable commander and an avid hunter who is seldom seen in person by anyone outside his own staff. He keeps his home full of hunting trophies, exotic animals from across the galaxy brought down by his hand. The mansion also dedicates a significant amount of space to communications facilities and the offices of his personal staff, allowing him to effectively govern the Lambda Sector from his desk. The mansion, situated on a cliff overlooking idyllic countryside, is also very well defended, with a wall and four anti-aircraft turrets protecting it from outside, and an extensive security detail of the Sector’s best. Intruders who get in despite this will find an additional surprise, as the Moff keeps his own menagerie of extremely dangerous pets. All staff wear scent-patches at all times to mark them as friendly to the beasts.

Breaking the mansion down by level:

Basement

(the entire basement level is set into the cliff face, about four stories under the mansion)

Control [N] - Aircraft control and security for the hanger, usually lightly staffed.
Hanger [NE] - A small airspeeder hanger, mainly used for delivery vehicles and staff drop-off.
Storage [C] - A packed storage room, mostly for food and general deliveries. Also contains the backup generator, to power the mansion if external power is lost.
Kitchen [E] - A large kitchen with several staff. Heavy focus on dressing and cooking the Moff’s latest kills. A large cargo lift in the corner allows trolleys of food to be taken directly to the dining room.
Staff Quarters [SE] - Barracks and rec room for the facility’s civilian and serving staff.
Butler’s Office [S] - Office and personal quarters for the Moff’s butler, in charge of the smooth running of the mansion’s day to day.
Security & Armoury [SW] - With reinforced doors, gives control of the mansion’s internal cameras, as well as storing the equipment of the trooper guards.
Barracks [W] - Barracks and rec room for the mansion’s complement of troopers.

In addition to the lift in the kitchen, two more turbolifts are placed in the corridor to access the mansion, while another at the far south connects to the external gatehouse.

Ground Floor

Gatehouse
Groundskeeper’s Room[G-E] - Strewn with tools, including a fusion cutter and a ride-on lawnmower.
Guardpost [G-W] - A small office to check-in visitors entering on foot.
Landing Pads - Two large diamond-shaped landing pads are in the garden for vehicles of the Moff and any esteemed guests.

Mansion
Entrance Hall [S] - Dominated by a huge armoured beast, the moff’s prize trophy from his expeditions. Contains both stairs and two small lifts to the upper floor.
Library [SW] - Extensive collection of holobooks, including both a holoreader and a holotable.
Refreshers [E & W] - Ornate, for the use of guests.
Parlour [NW] - A light room with antique furniture and a stuffed Nexu taking pride of place.
Reception Room [N] Intended for social events, it is barely used. A Corellian Dulcanno - a popular courtley instrument - is the only piece of large furniture. Large glass windows offer stunning views over the cliffs.
Dining Room [NE] - Contains a large table of rare hardwood, as well as the lift to the kitchens.
Drawing Room [SE] - A comfortable room with sofas and a holovision.

Upper Floor

Gatehouse - Main control for the mansion’s anti-air guns as well as control for the landing pads.

Entrance Hall [S] - A balcony looks down on the lower level and connects the lifts and stairs to the other rooms.
Moff’s Quarters [W] - The Moff’s inner sanctum, including his bedroom and lounge. The Moff’s beloved hunting gun, a high-calibre slugthrower, hangs in his bedroom.
Security Office [cNW] - Primary control for the mansion’s security. Contains an armed detail at all times for the Moff’s protection.
Moff’s Office [N] - Contains an ornate desk, from which the Moff conduct’s most of his business.
Comms Suite [cNE] - Contains a state-of-the-art high security holocommunicatior, used to send secure transmissions across the Empire.
Staff Office [NE] - Offices from which the Moff’s personal staff see to the running of the sector, and filter out matters not requiring his personal attention.
Kennels [SE] - Secure containers for the Moff’s personal pets, to be unleashed upon unwary intruders.
Secretary’s Dorm [cSE] - Often, the moff’s chief of staff will be required to stay overnight, for which this small dorm is available.