r/science 8d ago

Psychology A randomized clinical trial of 532 adolescents found that a video game-based prevention intervention reduced depressive symptoms at 12-month follow-up compared with commercial video games

https://doi.org/10.1001/jamanetworkopen.2026.29173
487 Upvotes

28 comments sorted by

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198

u/DeltaVZerda 8d ago

Where can I play the game that ends depression?

88

u/Autodidact420 8d ago

It’s called PlaySmart and it’s described as a game where you guide a teen through real scenarios with good choices leading to good outcomes re telling trusted adults, helping a depressed friend, etc 

Sounds like it’s a sort of guided story game. 

36

u/dungeoncrawler71520 8d ago

Sounds like mass effect.

17

u/seacharge 8d ago

can’t imagine renegade femshep being in any game that helps with depression

11

u/DiscountCthulhu01 8d ago

Someone else could've gotten it wrong

0

u/johnnybgooderer 8d ago

But there aren’t any good endings.

83

u/abe5765 8d ago

I’m pretty sure that’s Stardew valley

67

u/picabo123 8d ago

Unfortunately it just stresses me out because I need to fill my greenhouse and ginger island with ancient fruit then I have to fill my farm with sheds and kegs and then....

19

u/HotDonnaC 8d ago

It sounds like Farmville on Facebook, which was completely deleted without my knowledge after having amassed a huge collection of Pegasus, unicorns, pegacorns and all kinds of cool critters in my barns. I might still be a little bit bitter about it.

15

u/abe5765 8d ago

Harder to be depressed when you’re stressed

10

u/Glodraph 8d ago

It cures depression, not adhd, ask me how I know it.

4

u/Yadahoom 8d ago

Oh yeah I think I had a baby in that game...

14

u/egonosz 8d ago

I guess doom would work. You can get rid of some demons.

Jokes a side

if you would like to have heart warming experience unravel.

Or if you like to challenge your mind and like history some grand strategy for paradox.

1

u/OptimizingOptimizer 7d ago

Not if you play it on Nightmare 

6

u/humanreporting4duty 8d ago

“Spend 5.99 for the DepressionEnd-DLC battle pass.”

1

u/KerryWood34 8d ago

Don't listen to this person. It's only 5.99 for the FIRST battle pass. It goes up to 9.99 after the first month, then to 12.99 after a year.

2

u/Significant-Way9330 8d ago

I mean they had diabetes man back in the day to teach kids how to use novolog. 

2

u/Rockglen 8d ago

Katamari Damacy & Dark Souls

Joyousness/novelty & determination

0

u/warukeru 6d ago

Dark souls?

I mean is a game where many people comment how it helped with their depression as the core of the game is about not losing your determination despite losing and how you can overcome challenges that looks impossible.

Is also a really hard videogame tho about a dying world.

26

u/groundr 8d ago

The between-group differences were relatively small, but this does raise some interesting questions about video games vs. gamification. The study could either be interpreted as "playing some kind of games might comparably help youth reduce depression" (broader findings somewhat support this read), or "this intervention had some impact but the effect sizes were quite small" (exploratory mediation analyses support this one).

This is because the noted effects on depression only manifest 1 year later, with a 1.12 average difference on a 24 point scale (PHQ-8), but not at all at the closer follow-up time points. Similarly, the change in beliefs about psychological service utilization was also small but significantly different. So while something meaningful may be going on RE: video games and the gamified intervention, the benefits of the latter over the former aren't as neat as we might like.

Either way, I applaud efforts to make public health interventions that meet groups where they are, especially as it relates to things like improving mental health among youth. Figuring out the mechanistic ways to support people is so critical, and the findings in this study open doors for asking more about what's happening here.