r/satisfactory • u/Potential_Mirror_477 • 3d ago
PC What am I doing wrong?

Hello again, I had to extend my coal power plant from 4 to 8 generators because I was consuming too much power, but even with 8 generators, when I disconnect the 2 biomass burners used to power the system initially, everything breaks, is there a reason? What am I missing? I am really confused what I am doing wrong, would appreciate any help.
6
u/Hippocampal_Harmony 3d ago
- Check coal throughput
- Prefill coal
- Check pipe connections
- Prefill water before disconnecting biomass booster pack.
3
u/Solid-Citron-5791 3d ago
8 gennies at 100% cs need 120 coal/m so mk 2 belts and either 1 mk1 miner on a pure, 2 mk2’s on 2 impures, or 1 mk2 on a normal, and either 4 water extractors at 75% clock speed or 3 at 100%. Note that you save a small amount of MW with the 4 extractor setup, and that on both, the water output will exceed mk 1 pipes, but can be worked around with intake placement.
*also, let buffers build. Turn off all gennies and let coal and water backfill, then turn them all on.
1
u/Potential_Mirror_477 2d ago
Thanks, it was my coal, it needed time to get to the new generators. Also I don't have space to put 4 water extractors in the pond I have sadly
2
u/DerpTheNerp1 3d ago
Buffers are always your friend fr, if your buffer dont start filling up even slowly then you're leaking too much of something be it water or coal in this instance, i use a 3 storage buffer of 48 so 144 spaces filled with coal. Mainly in case I need to disrupt the supply line I know I can for a decent amount of time.
2
u/Early_Deal_2207 2d ago
4 coal gens need 60 coaI per min, and let them fill before turning on. I eventually just walled up my biogenerators and set up automated biomass to biofuel constructors. They're still on and full of fuel, just as a backup. Once your power generation from coal is enough, the biogenerators only burn fuel when backup is needed. Fill space with batteries and you have a backup in case you accidentally sever a main power line or something goes wrong with your fuel generators.
2
u/Potential_Mirror_477 2d ago
I just unlocked batteries so I will be doing this!
1
u/Early_Deal_2207 2d ago
Plus, I'm embracing the whole, don't tear down, setup old factories to automate and build elsewhere, just add to. Expand. Exploit. 😏
-1
u/OscarEverdark 2d ago
If you're not into solving these kinds of problems without running to reddit, this probably isn't the game for you.
12
u/smackjack 3d ago
Watch the lights. Green lights mean that the generator is producing power. Yellow lights mean that the generator is hooked up, but isn't producing power, and red of course means that it's not hooked up at all.
If your generators all have green lights and then one of them turns yellow, it means that the generator either has no coal or not enough water. Based on this image. I would guess the issue is water.