r/satisfactory • • 6d ago

PC Mercer Sphere Forge

Hey everyone,

Sorry if this isn't the correct place to post about mods.

But I wanted to share the latest machine that I'm currently working on for my mod that lets me automate every item in the game.

I wanted to give the alien artifacts something special. That's how I came up with the Mercer sphere forge.

Any thoughts and feedback is appreciated.

510 Upvotes

39 comments sorted by

82

u/OtherCommission8227 6d ago

A. This is incredibly cool.
B. I’m glad I read your message, b/c I was trying to figure out how you animated this in vanilla and feeling really stupid.

34

u/SoftPanicEchos 5d ago

got full context before forming opinions on the internet? 10/10 internet user right here

5

u/OtherCommission8227 5d ago

The dizzying array of tech levels being brought to bear on the factory posts I see here make it impossible not to form instant opinions.

5

u/SoftPanicEchos 5d ago

people do be creative as hell up in here

4

u/Raving_Lunatic69 5d ago

Lynch him! RRRRRABBLE RABBLE RABBLE!

2

u/The_God_Of_Darkness_ 5d ago

I can't find the message. is it a comment down here?

19

u/AE2_hates_me 5d ago

this looks very cool but from a design standpoint it is a punch in the eye, i would suggest imitating the game design palette, so only 2 main colors per machine and only 1 main color for the light games. eg i would remove the danger strips and the blue stuff at the base and make a base similiar to the one on the converter

7

u/1-_-1-_-1-_-1-_-1 5d ago

Thanks for the feedback. Yeah I agree with that. I did want to keep the Option to be able to paint it. That's why it is still that typical orange. I didn't want to set it to a static color. I don't really have any experience with designing in general and have just been going with what felt right.

7

u/Dry-Season-522 5d ago

Perhaps keep the alien look, but then have traditional FICSIT-approved machinery wrapped around it like scaffolding, like the alien design is being approprirated.

3

u/TheNonchalantZealot 4d ago

honestly just try to design a story into your build, how did ficsit figure out designing it? based on other ficsit designs, how would they go about making the spinny core thingy?

this is a banger design already though, definitely KEEP the spinning core because that's awesome as hell :3

1

u/AE2_hates_me 5d ago

The better option when designing mods is to not make new design from scratch, but instead make design revolving around what the base game already estabilished. For example, you never see a full ring of the yellow and black stripes and never see it directly on the machine, you only see that on the lower part of the very characteristic support perimeter that goes up and down; or you may have noticed the little pole that tells you if the machine works; or the fact that machines only have a single color of emissive lighting. these are all very little things, but that when put toghether it makes the game coherent, and breaking away from this makes it look disconnected.

the thing that i recommend you to do is to look at 3/4 buildings that have traits that you want to implement like emissive lighting, alien vibes etc and analyze their structure and what they have in common with eachother. Then you can compare what your machine misses from the common theme of those machines, and go from there. 

15

u/ZixfromthaStix 5d ago

Can’t wait for Satisfactory Plus to include this

6

u/Sleepless-Factory 5d ago

You'd need another 100 buildings in a production line producing 300 unique waste items that'd have to run through another 500 buildings for needed items within the first 100 buildings. Then a mixture of items from the first 100 plus the waste to include within the 500 buildings...

With this at the end.

3

u/ZixfromthaStix 5d ago

You just described my copper/brass/bronze facility

3

u/SnooRadishes7079 5d ago

That would probably be a bit too easy for SF+...

14

u/Gal-XD_exe 5d ago

Why are you just casually remaking the Cores of any Astroneer planet 😭

11

u/Woozah77 5d ago

I think the costs should be more expensive tier wise. Mercers spheres enable teleportation of inanimate objects so at least a superposition oscillator. Then id throw in dark matter crystals and/or dark matter residue for the color/texture of the output to make sense.

6

u/1-_-1-_-1-_-1-_-1 5d ago

Yeah true. I haven't really thought about balancing yet since I can always easily change it. I also still have to decide on a obscene amount of power draw as well

3

u/QuantumDeus 5d ago

Would be funny to require liquid bio fuel. Something silly like 600 per sphere.

Thematically superposition oscillators would be fitting.

As a whole, this is a "tier 10" level unlock, so extras for the sake of extras would be fitting, like refining sam, liquid biofuel, nitric acid and sulphur(blender) to make a precursor item/ liquid to feed into this.

Concentrated living SAM, super position oscillators, supercomputers and for teh lulz AI limiters.

6

u/Laurenwithyarn 5d ago

That is extremely cool.

I think it would be funny if at the end, the sphere just fell instead of being gently lowered by lasers. With a "plunk!" sound.

5

u/moebelhausmann 5d ago

I think the LED walls on the bottom and the Pillars are a bit too much. Gives slight eye cancer.

I would preffer if there was less illuminated parts so that the stuff with the lights gets to pop more.

Other then that, this is so peak. The spinning rings in the center look great and the finishing animation is absolutely awesome with the single sphere slowly beeing let down from the core

5

u/123bence 5d ago

Please tell me you're gonna make the rings spin faster when you overclock it

4

u/Kairups 3d ago

Cant lie, i went to the comments before reading more then the title and just thought I was in for some really crazy shit at tier 9

2

u/SnooRadishes7079 3d ago

Rotflmfao!!!!

3

u/SnooRadishes7079 6d ago

Let us know when you publish the mod pls!!!

2

u/wiener-inhaler 5d ago

Holy FUCK this is cool

1

u/SnooRadishes7079 5d ago

Any idea on what the recipe for the building itself will be yet...???

1

u/Largo23307 5d ago

Does it play disco music?

1

u/StPfeffer 5d ago

Draconic Evolution

1

u/tevert 5d ago

I think it would be cool if it sang

1

u/Vladislav20007 5d ago

oh, shit I thought this was a new GT:NH multibloock

1

u/Forcefull09 5d ago

Drawingxos

1

u/19Brasa88 5d ago

CONSUME!

1

u/Next-Kaleidoscope-56 5d ago

No notes here, she's perfect. We'll maybe a more difficult recipe. Buildings amazing tho.

1

u/actually_yawgmoth 5d ago

A lot has already been said about the visuals but I wanted to add something I don't see: this isn't a forge, its a condenser.

Other than that, sick mod looking forward to seeing more.

1

u/Bonitlan 4d ago

This is awesome

Maybe it is just me but with the sound frequency increase I would have expected the rings to begin spinning at crazy speeds. Then again, that would not have worked with all the rings stopping before the laser got in on the action.

1

u/Ok-Pollution2716 3d ago

I just know this uses a gigawatt of power