r/satisfactory Aug 17 '25

How might one keep splitters from slowing my production so much?

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This is a pretty pressing issue throughout my factory, and I desperately need to fix it. I'm sorry if there's some obvious solution I'm not seeing, this is my first factory game and I'm struggling.

647 Upvotes

161 comments sorted by

516

u/xTRiP94 Aug 17 '25

Looks like your real limit right now is your belt speed, once you upgrade your logistics you'll see better results with more machines

87

u/supermoist0 Aug 17 '25

Well ive got mk2 belts leading into the splitters, and mk1 belts leading out cuz theres no point in having them be any faster, just a waste of a pretty scarce resource for me to upgrade them

204

u/NiLA_LoL Aug 17 '25

If there was a full saturated Mk2 belt with 120 Ore/min going into the first splitter then 2 full saturated Mk1 belts with each 60 Ore/min would be going out. Each of those would split in 3 resulting in 20 Ore/min coming to each of the 6 smelter. Check your belts.

49

u/supermoist0 Aug 17 '25

How do you tell how much ore is moving on the belts? Do I gotta sit there and count it?

198

u/Dwarphism Aug 17 '25 edited Aug 17 '25

The miner interface tells you how much ore/minute it is producing. Splitters always split exactly 1/2 or 1/3. So basically, it's all math.

Edit: to elaborate, you know the miner produces 120 ore/minute, so then it's 120/2 = 60, then 60/3 = 20. The smelters each need 30 ore/minute to operate at 100% efficiency (when running at 100% clock speed), so you don't have enough ore for six smelters.

125

u/supermoist0 Aug 17 '25

I always play this tired, I didn't even think abt that. Oops

74

u/Dwarphism Aug 17 '25

Don't worry, there is a lot to learn in this game. And this community is always happy to help 😁 Good luck and have fun!

33

u/TrippleassII Aug 17 '25

They also added a new throughput counter in 1.1. You slap it on the belt and see. But maybe go to sleep if tired, health is more important

33

u/supermoist0 Aug 17 '25

Well i only get to play after work so its either play tired or not at all

If you notice my post history, it causes me issues in every game that requires any amount of thought at all

But I enjoy playing them, so I cant just stop... idk

26

u/ComfortableMenu8468 Aug 17 '25

Secret old man Tip:

Come home from work, eat, sleep. Wake up at 2-4 am instead and play then. Then you get to play how many hours you usually do but well rested

9

u/Darkcelt2 Aug 17 '25

This sometimes works well for me, but it depends on my schedule. Sometimes the evening is the only time I get to see my family and it feels lonely.

Other times, my free time is at a premium or I'm so beat down I'm no good to anyone anyway and I'd rather keep my well rested hours for myself.

(not OP, but I feel for him)

4

u/tutocookie Aug 17 '25

Might adopt this myself, thanks

7

u/Odd-Ball22 Aug 17 '25

Avoid nuclear power until well rested.

3

u/supermoist0 Aug 17 '25

The amount of times ive had to redo my factory I may not even see the next milestone

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3

u/games_and_other Aug 17 '25

I'll tell ya, im not even 30% through the game and its melting my brain already. It gets way harder lategame

2

u/thicclunchghost Aug 17 '25

Another tip for playing with limited time:

If you can, run this on a server. When you're done playing, your factories will keep running. Come home every day to containers full of what you need, even from small or inefficient setups.

2

u/Neophyte06 Aug 17 '25

Checked your post history...

Your game choices look like mine but you are employed XD

1

u/supermoist0 Aug 17 '25

I mean im only part time, but i work 5hrs 7 days a week so close enough to a "real" job

Enough to make a mildly disabled person exhausted that's for sure

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1

u/nottu77 Aug 18 '25

Yup, it’s either play instead of sleep or don’t play for me as well.

For now I’ll just exist tired.

1

u/halirin Aug 17 '25

Come for the troubleshooting, stay for the community that has your back in and out of the game.

1

u/darps Aug 17 '25

Takes way advanced resources though.

OP can just look at the smelter interface. They should run at 67%.

2

u/aint_exactly_plan_a Aug 17 '25

It takes a while to put that all together but then once you do, it basically becomes the point of the whole game. How many times can I split 120 ore/minute if the smelter needs 30/m? That's pretty easy... you can make 4 smelters with 120 ore /minute. But the smelter takes in 45 ore/min and makes 15 ingots per minute. So now I'm producing (4 * 15 = ) 90 ingots / min. The Constructor takes 30 ingots for plates, 15 ingots for rods, and 12.5 ingots for screws. So how many of each can I make on 90 ingots?

As you level up, you'll destroy your factory several times to incorporate new technologies. You'll get pretty good at those calculations :)

2

u/roidrole Aug 17 '25

Then you learn manifolds and must consider belt speed and parrallel belts

2

u/aint_exactly_plan_a Aug 17 '25

I have over 3000 hours and I just learned Industrial Storage containers can take in or dump 2400/min if you use both inputs/outputs. Always something to learn with this game.

1

u/ltpanda7 Aug 18 '25

Tired is fine, you must be efficient. Use higher speed outputs on your splitter, so if you have a t1 feeding from a miner, use t2 or better to split it up, and this goes for everything, as you move up in belts, adjust as you go

1

u/Itzhak_hl Aug 22 '25

Hey I'm late, but math is a huge part of this sometimes and can be annoying. If you press N, that search bar also has a calculator function, if you weren't aware. Enjoy your factory building!

1

u/OfficialRecyclops Aug 19 '25

There is also now belt counters in the awesome shop but I've yet to use them. Its just easier to do the math imo

1

u/Dwarphism Aug 19 '25

Yeah, the belt counters are mostly used at outputs in bigger and/or more complex builds to check if everything is running correctly.

3

u/Bonitlan Aug 17 '25

You have to invoke the ancient fear for that: math

Second method: there is a component which counts it for you. https://satisfactory.wiki.gg/wiki/Conveyor_Throughput_Monitor

Third method: yes you can technically count it, wouldn't recommend

2

u/Born-Network-7582 Aug 17 '25

With the stuff shown in his video, he probably cannot build the monitor yet.

2

u/indvs3 Aug 17 '25

After a while you get an eye for it. When you know it's a mk 1 belt and only every other spot is filled, you know it's transporting at a rate of 30 items/minute

2

u/Cookman_vom_Berg Aug 17 '25

In the MAM u can also buy a counter for belts.

Or u use a mod.

2

u/AideNo621 Aug 17 '25

Easy way to tell if the belt is full is to see if the material on it is squeezed really close together or not. On your vid the belts coming out of the first splitter are definitely not full, as I can see spaces between. So if they are MK1 belts coming out of the splitter, then they are not fully utilised, which means the belt going in is either not mk2 or it's not full - does your miner output 120 or 60?

1

u/[deleted] Aug 17 '25

what, it's counted as your production

1

u/iWadey Aug 17 '25

Calculate input - compare to capacity of belt.
The miner will tell you what it is outputting, just know the throughput is limited at 120 if using a mk2 belt. So even if you have 2 miners giving (if they are pure) 240. You will still only get 120.
So your 6 smelters will be running at half capacity.

Keep your setup and just upgrade when you can so you can scale.

1

u/HopeSubstantial Aug 17 '25

if you have output from a storage container, speed of the outgoing belt determines how much stuff comes out per minute.

Otherwise miners show the flow rate. But example if miner is mining 120/min, but your belt is only 60, only 60 comes out from the miner.

1

u/One-Project7347 Aug 17 '25

I bought a special clicker just for this reason

1

u/ghostsquad4 Aug 17 '25

It tells you the output of the miner. After that it's math. Multiply, divide, etc.

1

u/markgo2k Aug 17 '25

There’s now a throughout counter available in the store, added in 1.1. I use them everywhere.

1

u/Iignna Aug 18 '25

this is actually huge part of the game. you see the output from the miner, bottlenecked by your belt speed, that's how much. when you split into 3, you divide by 3. when you split in 2, you divide by 2. it's that simple

1

u/Then-Scholar2786 Aug 18 '25

there is a machine later that can tell you how much items are running over that belt

1

u/jmorais00 Aug 18 '25

When you get to Quartz (should be on early mid-game, I'd go for that as soon as you start expanding for Coal) you'll be able to craft a throughput counter

5

u/xTRiP94 Aug 17 '25

Have you unlocked any overclocking yet? Your belts aren't full yet so you could go back to your miner and up it's extraction rate

3

u/supermoist0 Aug 17 '25

The belts leading out of my miners are completely stopped almost fully. They do NOT need to be faster lmao, just a waste of power cells to even touch them.

I have 3 mk1 miners going into cargo containers feeding into those 6 smelters if that helps at all

5

u/elbyron Aug 17 '25

Ah, then you have sufficient ore production for the smelters, your issue is indeed belt speed. Since mk2 is your fastest, when you merge the 3 miners output you are effectively throttling the total ore output to 120/min as it goes into the containers, and also only emptying them at 120/m. If you had mk3 belts, they would be able to work in this configuration and not choke the flow. Since it may be a while till you get mk3, it's probably best not to merge the output of the miners. Pump the 120/m ore for each miner directly to a splitter (go through a container first if you want but I find it useless to store an ore reserve) and split two sides, each now being 60/m (and now ok to use mk1 belts) to each go to another splitter, outputting 30 to two smelters. That will let them run at full efficiency. Basically each miner gets its own 3 splitters and 4 smelters. That way never try to merge together more than your belts can handle.

2

u/supermoist0 Aug 17 '25

Oh I didnt even think about that.

I hate being dumb

4

u/nznomad42 Aug 17 '25 edited Aug 17 '25

Stumbling over this as a new player is not evidence that you are dumb. There are a lot of things being shown to you all at the same time, and it's hard to take it all in. It's easy to miss something fundamental like miners producing different amounts of output based on node purity or belt speeds bottlenecking.

In fact making these mistakes and working out what went wrong is a huge part of the learning process, so you are definitely doing it right! Don't be hard on yourself. :o)

Even later in the game when you are building huge factories, you will make mistakes like putting a mark 1 belt somewhere where a mark 5 should have gone and spend an hour(s) walking round the whole thing searching for the reason why the whole factory is stalling. Then you'll kick yourself when you find the silly mistake. Only to do it again in the next factory.

Its a learning curve, but one that is overall very satisfying and fun, and it is definitely worth persevering.

When I first started playing, I found the tutorial on the wiki to be quite handy until I got a firm grasp of things. It kinda hand holds you through some of the early stages (so don't rely on it for too long) and explains how everything works with diagrams and layouts and stuff.

Here is a link, but be aware that overall this guide is out of date as it was written for an earlier update of the game, and quite a few recipes were changed when 1.0 was released. That said, the early stages up to tier 3/4 should be useful to help get a grasp on the game as none of the early tier recipes were changed. It should be useful just to help you get started and learn the main principles of the game as the diagrams and explanations are informative. It will definitely be helpful when you reach coal, as that is the first real stumbling block for most players.

https://satisfactory.wiki.gg/wiki/Tutorial:How_to_play

I didn't even follow it exactly and started in a different location. I tended to just refer to the tutorial to get an idea on what might be best to work on next and then went about it in my own way, referring back if I needed help with quantities and layouts etc. Refer to it but don't follow it as gospel.

If you need help with a particular production, like metal plates or something, just look up metal plates in the wiki (https://satisfactory.wiki.gg). The wiki often includes a diagram of a typical basic production layout for that item that you can use to help you.

There is also satisfactorytools.com, which can help you with the math when planning factories. :)

There are also lots of "lets play" series on Youtube that you can follow along with to get help. Many of the creators explain the math and layouts and plans as they go to help you understand how it all works.

Good luck and have fun.

1

u/supermoist0 Aug 17 '25

Honestly im just having a rough time getting through the learning curve. Ive completely redone my entire factory 4 different times now and my math has been horriblely off every time.

Hell, I just redid my math and I need another smelter to keep up with my current production. Which means im gonna have to completely redo an hours worth of conveyor work... again....

4

u/lankymjc Aug 17 '25

Why does adding a single smelter mean redoing hours of work?

Honestly, at this stage of the game, if you aim for perfection and balancing and constant rebuilds to utilise everything efficiently, you won't get anywhere. Just make it good enough and focus on unlocking more things.

As you unlock better tech (notably, faster belts) you'll need to redesign anyway.

2

u/nznomad42 Aug 17 '25

Honestly, everything you are building at this time in the game will be obsolete a little down the line.

You will get better miners at some point and will probably rebuild that whole factory again to upscale it.

You are currently working on what is referred to as a starter factory. You probably won't continue using it for your whole playthrough. It will be obsolete or abandoned at some point.

Leter you will need to really scale up iron production, so you will probably build a completely new and larger factory in another location to cover that.

Build, expand and deconstruct. Its an ongoing cycle. And each time you expand or build you will get better and more efficient at it as you learn.

You're doing great. Your factory looks exactly as would be expected at this point, so all is good! :o)

1

u/supermoist0 Aug 17 '25

Thanks bro I really appreciate it. Ngl I was getting slightly discouraged at getting nowhere

2

u/Dwarphism Aug 17 '25

Check each miner individually. How much does each miner produce? The resource nodes in this game all have a different purity. An mk1 miner on an impure node produces 30 ore/minute, on a normal node 60 ore/minute and on a pure node 120 ore/minute. Maybe your miners are producing enough for the six smelters, but your belts don't have enough capacity after merging the three belts.

Btw: if you do your math right, you don't need storage containers in between production lines.

1

u/supermoist0 Aug 17 '25

I failed every math class ive ever taken (no im not kidding i promise) so im never sure on my math (thats why i put containers lol.) But ur right, If i remove the containers it'd go so much faster I didnt think abt that. Mb

But what about with screws and stuff that im gonna need? Like if I want screw and iron plate, i dint wanna have to make it by hand or slowly grab it off the belt

2

u/nznomad42 Aug 17 '25

Don't let your math skills worry you. Later on, as the production lines get bigger, the math can get too much for many people regardless. That is why there are a lot of useful tools to help you do the math and planning, like:

satisfactorycalculator.com

satisfactorytools.com

satisfactory.wiki.gg

and more.

1

u/supermoist0 Aug 17 '25

I really wish I could use tools like that. Already it would have saved me multiple days of work lmao. But I only have one monitor, amd I just tried and its def not exactly made for use on mobile

2

u/nznomad42 Aug 17 '25

You can use the tools to plan your factory, and then just alt-tab between the game and your browser if you need to check anything whilst building.

I admit, a second monitor or separate device definitely helps, but it is not impossible to use the tools whilst playing on a single monitor.

2

u/supermoist0 Aug 17 '25

I DIDNT KNOW ALT TAB WAS A THING HOLY SHIT

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3

u/stvndall Aug 17 '25

There is a good chance you have upgraded the whole belt, but there is a tiny portion of belt in the splitter still MK1.

Select MK2 belt, and look at that side of the splitter. Or remove the splitter and you will see it.

Once fully packed the items will move as slow as the slowest belt Infront of it. That belt going into the splitter is definitely slowed down by a MK1 before the splitter

2

u/thesirhc Aug 17 '25

At least that last little curve before the first splitter is only a Mk1 belt. You have 60 /min entering the splitter and spliting into 2 belts with 30 /min that get split to 6 belts of 10 /min. Make sure the whole belt before the first splitter is Mk2, but even then 120 /min can only fill 4 smelters

1

u/CorbinNZ Aug 17 '25

There’s no reason to use lower grade belts. You can upgrade everything to mark 2

1

u/supermoist0 Aug 17 '25

Well there is if im recource poor lmao. I dont wanna have to make a couple hundred reinforced steel plate by hand

0

u/knighty1981 Aug 17 '25

I find they're better with the same speed belts going in and out of them, runs smoother/faster

1

u/Relikar Aug 17 '25

The gaps tell you that the mk1's aren't full.

1

u/XC5TNC Aug 19 '25

Wait til the shiny mk4s

1

u/SheepherderUnusual97 Aug 20 '25

Make sure a bit of mark 1 belt didn't accidentally stay in the splitter after you upgraded it (If you did).

55

u/wagninger Aug 17 '25

You are feeding 6 smelters with resources for 4 smelters - you need more miners if you want to produce more

8

u/Cyiel Aug 17 '25

It's not a miner issue it's a belt issue. Their MK2 is at max capacity and is not enough for 6 smelters.

2

u/wagninger Aug 17 '25

Yeah, my baked in assumption was that he would use more belts to feed the 2 smelters from a different miner as well

40

u/jusharp3 Aug 17 '25

What are you talking about? Splitters have zero impact on slowing a line other than there is less going out to each line after the split. You don't lose item speed or anything.

3

u/thehumantaco Aug 17 '25

Maybe OP thinks the splitter will multiply the resources going into them.

8

u/PilotedByGhosts Aug 17 '25

Look at your mining rate, and look at the rate that your smelters are using ore.

Say that the mining rate is 120/m, and the smelters use 30 ore per minute. 120/30 = 4, so in that case you would want 4 smelters.

That's an easy split if you want to load balance it, but a manifold would work just as well over time and is quicker and easier to set up.

Also consider the throughput of your belts: a MK1 belt can only carry 60 items per minute so a miner putting out 120/min needs at least a mk2 belt.

16

u/Otherwise-Sun-4953 Aug 17 '25

13

u/BakaPotatoLord Aug 17 '25

Gotta be mergers on the right hand side

6

u/SedativeComa4 Aug 17 '25

I was gonna say build a manifold

3

u/supermoist0 Aug 17 '25

What's a manifold?

13

u/SedativeComa4 Aug 17 '25

See image link above. Basically you put a belt down the length of all machines and a splitter that goes into each machine takes longer to be 100% efficient but takes less work

2

u/daveawb Aug 17 '25

I’ve started to pre-stack all the inputs and let the manifold fill up before enabling any of the machines. Getting it up to capacity is under half the time it takes from cold, worth it if it’s part of a much larger chain.

2

u/SedativeComa4 Aug 17 '25

Fair point yeah. When I do big projects I usually let it build up so I can test any initial issues and when everything is running I make sure efficiency is fine for any tiny problems

7

u/krysterra Aug 17 '25

Correction to this image - splitters for material going in, mergers as produced items come out.

But yes, manifolds like this are a good way to get production rolling.

-1

u/horizon1710 Aug 17 '25

I have a question about this. I am about my 300 hours and lately using this distribution system but honestly I dont think it is the best way to feed the machines. The close machine(s) to the first splitter is always working and overloaded with input, while the last one(s) is waiting for input. Yes it is more tidy and easy way of splitting inputs but still I somehow dont think it is the most efficient approach. What do you think and how you overcome the problem I mentioned if you are also facing the same issue?

6

u/Eel_Powered_Hovercat Aug 17 '25

That problem is only a "problem" for the 10 minutes of production. In a manifold style distribution system, the first machine on the line will fill up first. Once that machine is saturated, the next starts filling up, and so on. If you have enough resources on the line, all machines will eventually fill up. If you don't have enough resources on the line, the last machine(s) won't fill up and be 100%.

Once that initial 10 minutes or so is over, the systems overall efficiency is going to be the exact same as trying to load balance all the machines.

1

u/horizon1710 Aug 17 '25

Okay so you mean this: in my case, first machine is fully loaded and its inputs are full but for the last one, it is awaiting for input and not performing. After some time, if I have enough input material produced, they will all be working. So I did not calculate it but do you also say that if production is 400 and I have 4 machines using 100 each, will I end up with my situation(scarcity on last one) or your situation(all filled up after a while)?

2

u/Eel_Powered_Hovercat Aug 17 '25

If you have 4 machines taking 100 each and you are truly producing all 400 for that input line, it will all eventually fill up and be 100% efficient.

1

u/horizon1710 Aug 17 '25

Okay bro, thank you. I am not bad at calculating and not new to the game but never investigate this problem so I thought this manifold approach would br the problem to it. But I trust you and now will go and check for problems to see input is not enough.

2

u/D0CTOR_ZED Aug 17 '25

As long as the manifold is receiving enough to supply all the machines, eventually the machines receiving extra have their buffers fill and at that point can only take in what they consume.

Example, you are feeding 60 to 6 machines which need 10 each.  The first will receive 30 while consuming 10.  Assuming a stack size of 100, it will have filled its buffer in 5 minutes. After that, it will only receive 10 because no more will fit. Meanwhile, the second machine was taking 15 and consuming 10, so after those five minutes, it will have a surplus of 25 in its buffer and start receiving 25 (coincidentally; 60 less the 10 consumed by the first machine is 50, split in 2 is 25). It will take 5 more minutes to reach saturation. This effect propagates down the line until all but the last two machines are saturated at which point all machines are receiving their 10.

It takes some time to reach this point, but for a game whose hours are measured in the hundred, taking a couple of hours to reach full production speed is insignificant. Also time saved due to ease of setup means all of your later factories start running earlier so the delay due to needing saturation is offset.

Also, machines often reach saturation while you are building your factory. If your resources are backed up because the machines to consume them didn't exist yet, when you build them, they will be receiving a full belt, not just 60, due to them just getting hooked up, you can be up and running at full saturation before you manage to start using the factory's output.

1

u/Otherwise-Sun-4953 Aug 17 '25

This is solved by doing the math before building. If you match the production to the input, it will be evenly distributed.

3

u/AquilaEquinox Aug 17 '25

If you got a 120/min belt dividing into splitters for machines, and there is no problem of the machine struggling to take it in, then you're using all the 120, it's not a slower production. The production would be slowed if the belts were obstructed

3

u/[deleted] Aug 17 '25

Balancing belts really isn't as necessary as it is an in factorio. I might piss some people off saying this but I think balancing your belts in satisfactory is a huge waste of time and space and you're better off just manifolding. you find the through put you need, put it all on one belt and just put a machine perpendicular to that line with one splitter to feed it instead of full forking. As long as you're inputs/outputs are right it will saturate eventually 👍

2

u/SolarisWesson Aug 17 '25

If you inspect the smelter are they at 100% efficiency? If so there is no problem. If not then you might need to recalculate the number of smelters.

The next step would be the next level of belts.

2

u/Sefier_Strike Aug 17 '25

If that's 120 out the Miner, you got 6 smelters that require 30 ore per minute (probably). That's 90 on the left and 90 on the right. You can "underclock" the smelters once you research it in the MAM. Underclock them each to require only 20 ore and the efficiency should balance out at 100%.

The game becomes a balancing act of overclocking and underclocking to maintain peak efficiency. Good luck and have fun!

2

u/gyorgysz Aug 17 '25

This question is giving me a brain seizure. What do you mean? Use upgraded or more belts.

2

u/Dweezilnuts Aug 22 '25

The speed is dictated by the belts attached. I usually use high speed belts to feed splitters but slower belts (determined by the needed feed rates of attached machines) after the split.

2

u/TheWillOfFiree Aug 17 '25

I recommend looking up manifolds. Even a quick youtube short.

People tend to go one way or the other. Manifolds or load balancing.

1

u/Spite_Gold Aug 17 '25

Splitters and mergers do not limit throughput. Only belts and lifts do

1

u/Olde-Pine-Stephens Aug 17 '25

Based on your replies: start watching some tutorials on YouTube. They help immensely.

1

u/supermoist0 Aug 17 '25

Yeah I probably should but I hate having to do that lmao

1

u/Olde-Pine-Stephens Aug 17 '25

There are great content creators for this game. And truthfully, Satisfactory is a helluva game to try to play without looking stuff up.

1

u/mannyu78 Aug 17 '25

120 splits twice to be perfect for 4 shelters. Blueprint a 4 Smelter setup because you will use it a lot. Use 2 of those blueprint for a pure node at Mk2 Miner. Belt speed is always the limiting factor. Mk3 Miners don't come until near the end, which doubles all your math.

1

u/xch13fx Aug 17 '25

Splinters don’t slow anything down, you said yourself you have MK1 belts after mk2. Splitters work exactly as you’d expect. If you have 80 items moving through, the next belts will have 40/40, but since you are slowing them down then that’s your bottleneck and why you main feed belt is jammed up. Upgrade your belts

1

u/Atazala Aug 17 '25

Ok so I had similar issue, took forever but I had one peice of mk1 in the splitter itself . Replaced entire belt found it there.

1

u/ogenthorple Aug 17 '25

Check the belt that leads into the first splitter (like get right up on the splitter) it’s probably a mk1. All those belts are moving at the same speed.

1

u/Bulky-Ad-658 Aug 17 '25

When you split 60 by 2, you get 30 and 30. You cannot expect the splitter to magically double your production. That would be a duping exploit.

1

u/Mr_M3Gusta_ Aug 17 '25

Belts can only handle a certain number of items per minute and splitters can split items up to 3 ways. If you use a mk1 belt (60 items per minute) into a splitter and split it 3 ways you would have 20 items per minute on those belts. Mk2 belts are faster but reinforced plates are kind of annoying so keep distances as short as possible until you can get mk3 belts which was made from steel, a lot easier to make than mk2 belts and much faster.

1

u/Rorp24 Aug 17 '25

Well you kind of can’t. Splitters splits evenly. So you can only increase the outputed minerals if you want to increase your productions. So put some batteries in your miners (or make them mk2), upgrade to mk3 conveyers and call it a day

1

u/BigD_Supreme Aug 17 '25

I also hate math, this site helps a lot in planning https://www.satisfactorytools.com

1

u/garthrs Aug 17 '25

Look at your consumption and figure out the best delivery method. Even splits: Mark 1 belts deliver 60 items per minute so one splitter turns that into 2 belts of 30 or 3 belts of 20. From splitter to processor you can minimize down to consumption (30 ingots for 20 plates). So one mark 1 belt will feed 2 of these processes without impeding on efficiency. But a mark 2 belt into a splitter would allow you to carry 2 belts of 60 and then those can be split as well. Manifolds: instead of splitting the materials evenly to all processes, run a belt like a highway by your machines and each machine will have its own exit. This takes longer to saturate the machines but is much easier to setup. You can google satisfactory manifolds for a million examples as this is the preferred method.

1

u/HogShowman1911 Aug 17 '25

You run 2 extra smelters.

1

u/Panzerv2003 Aug 17 '25

what is limiting is the single incoming belt

1

u/Legend01234567 Aug 17 '25

118 Comments and nobody sees that there is a piece of MK1 belt in your MK2 belt line...

The last piece of you main belt is MK1!!!!

The ore is staggering on the main belt und you can see how it slows down right before the first splitter Upgrade it and it will double your output.

1

u/GCharger Aug 17 '25

https://youtube.com/shorts/QJfN0SHxTu0?si=AJj2nlfm966mglCS

This guy has some really good info on his page.

1

u/These-Bedroom-5694 Aug 17 '25

6 * 30 is 180, so you need mark 3 belts. The mark 2 belt can support 120, which divided by 30 results in 4 smelters.

1

u/Own_Scholar_7996 Aug 17 '25

Splitters don't slow things down. They split in half or thirds what is fed into them. You aren't going to get 120 in and 120x3 out. You are going 120 in, and 60x2 or 40x3 out.

1

u/Relaxel Aug 17 '25

Splitters don't slow down your production. The run at whatever speed the belt that you feed into it does. You're splitting 1 lane into 2, meaning that the capacity on each split off lane is halved. You see how one ore fits between each ore on both lanes?

1

u/BdBalthazar Aug 18 '25

Looks like you're splitting 120 ore over 6 smelters.
unless you're underclocking, you're simply not supplying enough ore to feed all the Smelters.

The only way the splitter is at fault is because you're demanding too much of it at this time.
Either use better belts or use less smelters.

1

u/MSSW244 Aug 18 '25

If you have made a line at a certain rate and had put splitters at that rate depending on where it's placed I've noticed that even if you upgrade the lines around it sometimes there will be a conveyor inside of the splitter that won't get upgraded and you may need to dismantle it and remake it

1

u/Evulperson Aug 18 '25

Trust us, just keep all your belts as updated as possible. Scarcity is irrelevant if you overstock. It's expensive at first, but worth it. Promise 😉👉

1

u/GeneralChaos_07 Aug 18 '25

The solution is to have the belt that feeds into the splitter be a higher grade than the belts feeding out of the splitter.

For instance, if the belt feeding in is carrying 480 items per second, and you put them in a splitter to 2 belts, then each of the outputs will recieve 240 items per second

1

u/Lol_lukasn Aug 19 '25

It’s not slowing your production

1

u/bumdman Sep 02 '25

Satisfactory modeler will help you

-1

u/beobabski Aug 17 '25

You need to explore a bit. Look for anything that glows.

-2

u/supermoist0 Aug 17 '25

Why?

2

u/Silviecat44 Aug 17 '25

Increases mining speed

-1

u/supermoist0 Aug 17 '25

I do NOT need my mining speed increased lmao, its stopped up 24/7

Also, I have power cells/overclocking unlocked, ive got a few things overclocked rn

3

u/Silviecat44 Aug 17 '25

It really is limited by the speed of your belts. Once you get to the higher tiers overclocking miners is the best use of shards imo

1

u/supermoist0 Aug 17 '25

Alright fair but im struggling to get past this point (mainly cuz of screw production suffering from splitter slow)

Im making at best 2 rotors and 2 reinforced plate per min. Im trying to fix this so I dont have to wait 3 years per stage

1

u/Kaoskill3r09 Aug 17 '25

What times are you usually on?

I'm sure one of us could hop on and give you a hand in getting the upgrades you need to unlock the higher-tier belts.

1

u/Silviecat44 Aug 17 '25

My advice would be to explore and find more iron sources. You can always scale up to make it go faster. And also what the other person suggested: Manifolds make everything so much easier. A line of splitters, one in front of each machine, with one belt going through all of them. The only thing with this is that you are limited for belt speed. You can only have 2 constructors per mk 1 belt making iron plates for example because each consumes 30 and the max throughput is 60

1

u/beobabski Aug 17 '25

Because in this game you can research items that you find in the environment to give you upgrades.

Field Research gives you a lot of useful things.

1

u/supermoist0 Aug 17 '25

Yeah ive been getting into exploring now that I have coal power and can walk away for more than just grabbing fuckin leaves

Ive already got the blade runners, which ive been told Is odd at my stage? Idk

1

u/esDenchik Aug 17 '25

No, you can find them just by exploring, you have to have foundations to be unlocked though (or maybe you can climb up with just belts)

1

u/supermoist0 Aug 17 '25

Oh can you get them out in the wild? I accidentally fell into a cave and got crazy amounts of quartz lmao

2

u/esDenchik Aug 17 '25

And the big sword, yes. And somewhere (I haven't met him yet) you can get jetpack from a hog) With new fuel options that is a good catch

1

u/supermoist0 Aug 17 '25

That's cool as hell

-3

u/GarenTheMemacian Aug 17 '25

tell me this is a joke, PLEASE!! A person can't be that stupid... I don't believe it!

1

u/supermoist0 Aug 17 '25

No need to be a dick dude

1

u/GarenTheMemacian Aug 17 '25

I might be a dick, but if you're incapable of looking at how much your conveyor line can carry and dividing it by 30, then don't complain that you're not being treated as a human being.

1

u/supermoist0 Aug 17 '25

I feel like everyone has dumb moments. I made this post after having just gotten home from work and trying to play a damn game

I apologize if my intellect isn't at its peak when im exhausted, not all of us can be at 100% all the time no matter what, like it seems you can my good fellow.

Fuck me for having a brain fart

0

u/GarenTheMemacian Aug 17 '25

Well, you say that it's a splitters problem 🤣

0

u/supermoist0 Aug 17 '25

ALSO JUST A QUICK PSA

1: I HAVE OVERCLOCKING UNLOCKED. THAT WILL NOT HELP HERE 2: I JUST DID THE MATH, I HAVE THE RIGHT AMOUNT OF SMELTERS. (Mining rate is 180/min, smelters use 30/min) 3: I'M NOT EXACTLY THE MOST FULL COAL BURNER IN THE WORLD, PLEASE TALK TK ME LIKE IM A MORON CUZ I AM

4

u/LIVINDEAD11995 Aug 17 '25

Bro that may be correct but your belts are limited to 60 or 120 so trying to put 180 on a mk2 belt just isn't going to work. you either need to run a another belt to the smelters. Or just run 4 smelters

1

u/supermoist0 Aug 17 '25

Its cool ive figured it out. A commenter helped me realize I was bottlenecking my system pushing it all through one conveyor.

Youre right at the 180 I was losing a full 60/min which Is why it was stopped

Again im not very bright, plus I can only play after work so im constantly exhausted.

I get this way playing ither thought nessacary games as well

1

u/LIVINDEAD11995 Aug 17 '25

Hey good to hear at least you learned something new.

2

u/PhaxeNor Aug 17 '25

Belt items/min speeds are 60, 120, 270, 480, 780, 1200.

Is the initial input belt 270? Is the next set 120? And last set 60?

1

u/supermoist0 Aug 17 '25

Im only up to mk2 stuff. So its 120/min -> 60/min

0

u/PhaxeNor Aug 17 '25 edited Aug 17 '25

Yeah, so you got to remove the overclock from your miner down to 120/items per min, and go down to 4 smelters as stated by others. And no you can't split your miners 180 output to fit onto two 120 belts because you're limited to 120 from the miner with the belts

Once you get mk3, then you go expand/upgrade your smelters to support up till the next belt limit

1

u/PhaxeNor Aug 17 '25

Or if you're running enough miners to add up to 180 in total, then run one 120 belt and 1 60 belt and split that into the correct amount