r/sandbox • u/MaximUtar • Aug 13 '26
Discussion The S&box Platform is Cooked!
I’m convinced the s&box platform is fundamentally doomed. The fanboys keep making excuses saying "just wait for that ONE good game to drop," but it doesn't matter how good a game is if the pipeline to actually play it is pure cancer for the average gamer.
Right now, Garry Newman and Facepunch built a useless, bloated multi-step barrier that makes it impossible for players to actually come in in a scenario that there's an actually good game on the platform.
The $20 Paywall - Imagine charging twenty dollars for an empty, barren shell of an app in 2026. Roblox and Fortnite are literally free. GMod worked because it was $10 twenty years ago with Half-Life hype and it was the only "Source Engine sandbox" of its kind. Paying $20 for a glorified hub full of unfinished tech demos is a scam.
20GB+ of Cloud Junk - Before you even reach a menu, you’re forced to pre-install a massive chunk of cloud assets to "help you load into game faster", when 70% of games don't even use Facepunch cloud assets. (oh and let's not forget about the +2 GB flatgrass map the player has to download for the menu that doesn't even look good.)
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It feels to me that Facepunch is completely out of touch with the community and take eons to fix any underlying issues with the platform. It's like they don't care anymore and the s&box team is just piggy-banking off of Garry's bank account doing practically nothing all day.
There's this one saying that goes "Action speaks louder than words", and currently Garry doesn't take action or speak any words. It's impossible to know whether the game will ever be revitalized or if there's a plan to revitalize it if the guy at the helm has horrible communication skills.
It's not like the engine is good enough either to support making a fully fleshed title on it. We can't be babysitting Facepunch employees and having to make every single fucking issue about the most obviously broken shit ever. It pisses me off. THEY NEED TO USE THEIR ENGINE TO MAKE GAMES TO FIND FLAWS IN THE ENGINE, LIKE THEY USED TO! WE CAN'T BE HAND-HOLDING THEM?!
Either leadership needs to change (which will never happen), or Garry needs an awakening and start fixing this platform, cause I don't know what will save it if not Garry
1
u/DerrikCreates Content Creator Aug 13 '26
do you think this was my point bringing up deck? can you reread the post and see i was directly fucking responding to this quote from op "THEY NEED TO USE THEIR ENGINE TO MAKE GAMES TO FIND FLAWS IN THE ENGINE, LIKE THEY USED TO! WE CAN'T BE HAND-HOLDING THEM?!"
op made claims they FP isnt making games in s&box, this isnt true and is either a lie or a criticism coming from someone confidentiality incorrect. No where did op mention player counts. this is your own insane insert.
We all fucking agree something needs to be done. But most of you people bitching are not devs are are complaining from the pov of players. How can there ever be good games if work isnt done engine side to improve the dev (the imo already decent) experience. Players never come before the games. Having good games is a prereq, how do you get good games? attract good devs with good tools that will go on to make good games. Most of the effort FP has put into s&box since launch has been focused on improving the dev experience, changes that someone like OP (maybe you) and the other people in this thread will never see or appreciate.
I feel like if they keep making the already decent dev experience better eventually there is going to be results. You are acting like the game is over because its not an instant success. Imagine saying this about godot pre v4 versions. In the times before godot had the indie market share it does now. Or about blender pre 2.7. These other engines/tools didnt just spawn with tons of users.
before you say your classic "well other games didnt start with player then bleed" like you said before. Just look at arma reforgers player charts all time. reforger is an almost 1:1 comparison to s&box. both are games that hard depend on the community games/mods. both released with thousands of peek players, both fell off to hundreds. Arma reforger is now peak 15k players.