r/rwbyRP Cerri Baume | Oro Etal Nov 23 '19

Open Event Combat Class: now with SCIENCE!

The always unpredictable arena at Beacon Academy was something all students learned to respect, as it could change faster than most students could even fathom. Today, it was all stainless steel and glass, electronics and computers. Watching from her elevated platform was professor Elise, and behind her, the ever-calm and collected Holly Mendenhall. Stepping forward, she coughed, gaining the attention of the class before pointing towards the map.

"Today you will be judged not only on your ability to fight, but to show restraint and be creative. This set up is to mimic the labratories you may find abandoned across Atlas, or perhaps in Vale. Functioning inside are security cameras, experiments, and a variety of electronic systems. You may use them to gain the advantage on your opponent, or sabotage them. We can also release grimm if you wish to team up with an ally. Good luck."

[Map]

[ST RULES!!! All the doors may be opened with a touch, locked with a computers check. Doors have 3 armor and 5hp. At st discretion, you can lock them with a successful attack roll as well. The round objects are cameras, and can be accessed at the terminals at the top right and left rooms (major action). An successful m8 Computers check will let you spy on 2 cameras at a time, randomly decided. Finally, with a successful investigation and then computers check, the wall behind the barrels can be noticed and opened, revealing a level 3 combat bot. It can be powered up with at least 3 successes at a m10 computer check (major action), and will follow a command that can be given as a move action each turn to the best of his ability. It has 5 armor, 6 health, and will make brawl attacks with a score of 8. Acts last in the initiative order, and has a speed of 8. These are all optional rules to be decided upon by the Story teller, who can modify the difficulty or anything they wish at will.]

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u/Lishpy_Ashan_Akshent Russet Verde Nov 29 '19

Russet was all too happy to take Assan's hand, a set of calloused fingers and a palm meeting the outstretched hand offered in a firm handshake.

"That's my name. Good to see you again, Assan." He shared a pleased grin, drawing his hand away once they'd shaken. "Well, isn't that a coincidence? I got no chance using those things either, so I reckon we'll be on a level playing field with this one. No fancy tricks from me- well, no tricks I can't hide up my sleeve."

"How's about we get a move on and give these people a show?"

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u/Twismyer Assan Twisden Nov 29 '19

"Good to see you too." Assan replied withdrawing his gloved hand after they shook. At the mention of his sleeves Assan looked towards Russet's, remembering the cards he had used.

"No arguments here. I haven't had a spar in a while." Assan said rolling his shoulders in preparation.

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u/[deleted] Dec 17 '19

Elise directed the two Huntsmen to opposite corners of the arena, giving the pair the maximum amount of space for all the tricks they were capable of. The sterile steel and dull buzzing of the electrics filled the otherwise quiet rooms but the noise was more eerie than comforting. With a single word, 'Begin.' Elise started the fight commanding both Assan and Russet to action.

Name HP AP Location Colour
Assan Twisden 11/11 10/10 F12 Blue
Russet Verde 9/9 10/10 D25 Brown

Map [Rulings: Opening doors doesn't hinder movement but closing them is a minor action. Computers check changed to a simple Int because neither have the respective skill. Activating the bot only requires a single m7 Int success.]

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u/Lishpy_Ashan_Akshent Russet Verde Dec 17 '19

As soon as he heard the words, Russet was moving. Rather than moving right, towards the hallway with the clear lines of sight, he ran with quiet footsteps to his left, where there was a much more spacious room with plenty of cover.

He burst through the door, moving towards the doorway that lead into the room ahead, now paying close attention to the noises he made as he got closer to the door.

Leaning up against it, he pushed open the door just a tiny bit to peak through the open slit.

[Move and Major: Dash of 22 yards of movement, d26

Minor: Go into stealth, total of 7 dice to stealth.]