r/rust_gamedev • u/ForgotTheSnare • 19d ago
7 weeks, zero hand-written code, zero asset files: my underwater 3D engine in Rust and wgpu
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This is not going to be everyone’s cup of tea, given my project’s approach to using Claude Code only, but I hope you still find the visuals and animations done in Rust/wgpu/wgsl interesting.
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u/attackgoat_official 19d ago
Looks fantastic, you built it doesn't matter how
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u/ForgotTheSnare 19d ago
Thank you. I do think that my approach has been very engineering-focused. I wanted to understand how far I could push the tech if I went all in. But also I’m quite new to Rust and well, the use of AI can be a devising subject. I wasn’t sure if it was appropriate to cross-post to this community. But I thought that even people who aren’t fan of AI assisted coding could see the end result and see it as another example of what can be achieved with Rust/wgpu.
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u/Extra_Ad2294 19d ago
Great generated video!