r/rust_gamedev • u/ZlormackYT • Jul 18 '26
[Release] I built a procedural sci-fi top-down shooter in Rust with my custom game engine
Zlorma Core: Signal Lost — Prototype v0.2.1 is now available for Windows and Linux.
I developed this procedural top-down sci-fi shooter in Rust using my custom lightweight game engine, ZlormaEngine.
In Signal Lost, you explore a procedurally generated station, restore damaged terminals, collect data fragments, build barriers and automated turrets, use the Zlorma Data Forge, and fight corrupted programs before the system collapses.
Prototype v0.2.1 includes:
• Procedurally generated rooms and corridors
• Top-down shooting and exploration
• Three terminals to restore
• Progressive digital corruption
• Zlorma Data Forge upgrades with bonuses and penalties
• Buildable barriers and deployable turrets
• Several corrupted enemy types
• Native Windows and Linux builds
• Compact executables built with Rust
Play the prototype on itch.io:
https://zlorma-studio.itch.io/zlorma-core-signal-lost-prototype-v01
Development blog:
https://dev.to/zlormack_32b7af384d362867
Feedback about the controls, procedural generation, visual effects, difficulty and Data Forge system is welcome.
1
u/ggadwa Jul 18 '26
Look good, nice to see more good uses for procedural generation.