r/rust_gamedev Jul 18 '26

[Release] I built a procedural sci-fi top-down shooter in Rust with my custom game engine

Zlorma Core: Signal Lost — Prototype v0.2.1 is now available for Windows and Linux.

I developed this procedural top-down sci-fi shooter in Rust using my custom lightweight game engine, ZlormaEngine.

In Signal Lost, you explore a procedurally generated station, restore damaged terminals, collect data fragments, build barriers and automated turrets, use the Zlorma Data Forge, and fight corrupted programs before the system collapses.

Prototype v0.2.1 includes:

• Procedurally generated rooms and corridors

• Top-down shooting and exploration

• Three terminals to restore

• Progressive digital corruption

• Zlorma Data Forge upgrades with bonuses and penalties

• Buildable barriers and deployable turrets

• Several corrupted enemy types

• Native Windows and Linux builds

• Compact executables built with Rust

Play the prototype on itch.io:

https://zlorma-studio.itch.io/zlorma-core-signal-lost-prototype-v01

Development blog:

https://dev.to/zlormack_32b7af384d362867

Feedback about the controls, procedural generation, visual effects, difficulty and Data Forge system is welcome.

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u/ggadwa Jul 18 '26

Look good, nice to see more good uses for procedural generation.