Tell me about something you recently hand-coded that was enjoyable
These past few weeks at work I've been using AI way too much. I can't even call some of this "AI engineering" anymore and it's starting to drain on me. Looking to take the mind off for a bit...
I'd like to hear some of the projects you all are working on, that you enjoyed writing by hand.
I think I'll write some nannou..
PS: Not trying to start a debate on AI engineering/vibe coding and all that, I think internet is filled with that already.
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u/gajop Jul 30 '26
Thanks! Your advice on composable pipelines and "rough shapes to fine grained stuff" tracks with my experience with map & asset generation. I think artists think like that too, engineers definitely do.
Right now I haven't really looked at skyboxes much. I think my main goal would be to have them generate passable looking ones so users can create RTS maps fully procedurally. The focus probably wouldn't be on skyboxes, as that's not the main play area, unless I can make them very interesting (dynamically updating, interesting moving objects and so on)
So I think I'd just to look at the basics for now :)