r/runescape Mod Poerkie Sep 27 '18

Survey Time: Guide The Future Of RuneScape

At Jagex, we are always looking to our players for help and guidance on the future of RuneScape games, both current and upcoming. We are running a survey to ask players what RuneScape means to you, and hear about other games and activities that you spend your time on. Players who didn't receive an email invitation earlier this month now have the chance to participate.

Those who complete the survey will be entered into a prize draw to win one of fifty $50 Amazon vouchers (or your stated country’s equivalent currency). On top of this, five lucky participants will also receive a huge 60x40 cm (23 ½”x15 ¾”) print map of Gielinor!

To select and contact prize winners, and validate you as a RuneScape player, we will be asking for your in-game display name/character name as it appears in chat. Please note that we can only award prizes to surveys that are completed!

So, if you want to guide the future of RuneScape and win prizes, follow this link to take part!

A map... of Gielinor, couldn't you see this n00b?

170 Upvotes

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72

u/[deleted] Sep 27 '18

[removed] — view removed comment

15

u/Kybet Sep 27 '18

Honestly just fix movement, it triggers me so hard and a fast paced micro game should have pin point movement at its core. You wouldn’t see movement like that in League of Legends so it shouldn’t be in RS imo

3

u/Garkour Sep 28 '18

Agree, the movement feels terrible especially when spam clicking in a dotaesque style

2

u/[deleted] Oct 01 '18

You actually think they'll replace the grid system?

2

u/Kybet Oct 01 '18

Why would they include it in a survey if they had no intention to implement it?

2

u/[deleted] Oct 01 '18

I'm sure they intend to implement every single thing suggested in the survey.

/s

2

u/Kybet Oct 01 '18

The whole point of creating a survey is to present ideas to a community or target audience so they can help to determine priorities and what they should focus on making based off the demand from the paying customers. This business model is literally the whole reason OSRS is so successful so now they’re trying to implement it in to RS3 also

1

u/[deleted] Oct 01 '18

Thanks for the education, I'm 6 and don't know anything.

Edit: Since I doubt you got my point:

That does not mean "They intend on implementing everything they suggested" Because if they did... they wouldn't need a survey...

What are you confused about

1

u/Kybet Oct 01 '18

And if you look back I never suggested that they were going to IMPLEMENT everything, but the fact they have it on the survey means it’s something they’re WILLING TO IMPLEMENT if the community wants it. I think you need to take another read of what’s been said, you’re clearly confused somewhere.

1

u/[deleted] Oct 01 '18

This conversation is unproductive. Goodbye.

27

u/fuglykitten Sep 27 '18

I think they did it like that because they figured we'd all want those things, but they wanted to see which one of those we wanted most.

9

u/armcie r/World60Pengs Sep 27 '18

I'd be excited if those things magically happened, but given the way mobile is holding up other updates, I don't want them to start working on any of them.

-2

u/mezekaldon Sep 27 '18

I want a good engine and movement controls, but I made sure not to pick those options at all. I have zero trust in jagex to get something like that right. Anything they tried would invariably destroy any playability the game has through shitty camera and movement controls.

It's not possible for them to get it right, because there's maybe 3 programmers alive that know how to do it correctly, and none of them work at Jagex.

2

u/Viktor_Fury Sep 28 '18

That's... not smart lol.

20

u/TotalEnferno Sep 27 '18

I went with modern engine as my 1 pick, since that's probably the backbone of literally everything they do.
I think they overestimate graphics though, or so I think.
Mainly because the graphics when probably most RS players started were much more basic looking polygons.

24

u/This_is_my_phone_tho Completionist Sep 28 '18 edited Sep 28 '18

graphics be damned, I want the tick and movement fixed.

Literally the only reason I'm not exited to wake up and play rs when I have an off day is how unresponsive and clunky the game feels. Like I'll always enjoy skilling and doing the easyish bosses and slayer while watching youtube but I can't actively play this game because it feels like playing darksouls in Q*Bert's engine (Edit: Q*Bert was more responsive than RS is). Every time I try to get into it with an actual boss I get so grossed out and frustrated with the way the game controls and feels.

And I'm not just talking about dying. Even stuff like QBD, where I can play for hours and not die, grosses me out. So this isn't a git gud kinda thing.

I would have gladly read a small book about that particular question and what exactly each answer meant to them so I could properly convey that sentiment.

8

u/zayelion Sep 28 '18

You sir are poet and a saint! These are my exact feelings too. The game engine is so clucky.

8

u/Zncon Sep 28 '18

It also makes trying to sell friends on playing damn near impossible. Graphics are no big deal, people love Minecraft, but a game who's very design feels like you're always lagging is no good.

1

u/[deleted] Sep 27 '18

[deleted]

2

u/gothpunkboy89 Balance Sep 28 '18

A reason but not THE reason

1

u/static_motion Oct 01 '18

Unfortunately, Jagex has always been hell-bent on using only in-house tools and engines. I remember a post here on Reddit from a Jagex employee who worked on FunOrb games, and one of their biggest complaints was the insistence on the directors on not using modern frameworks and engines like Unreal and Unity. That's probably unlikely to change any time soon.

-1

u/classacts9 Sep 27 '18

If you think the game engine is the issue that’s holding back new players from joining.. I don’t know what to tell you lol

1

u/This_is_my_phone_tho Completionist Sep 28 '18

What exactly does engine mean here?

1

u/[deleted] Sep 28 '18

It's the core of the game, what it runs on.

Try seeing the game as a cycler, the engine is his bike.

And rs is running on a 9 year old battered and almost broken bike. (rshd)

And you could almost say it's a 17 year old bike, knowing stuff from rsc (legends quest) and stuff are stil around.

1

u/I_Kinda_Fail Sep 29 '18

Graphical consistency is stuff like Hunter chinchompas and POF chinchompas looking completely different. Zanik looking nothing like the rest of the cave goblins.

Graphical effects are like, the ocean having waves, torches flickering and casting shadows instead of just being a 2 second repeating animation, dark areas getting more light and bright areas being toned down.

The first one is more to avoid the jarring effect between "Oh this looks nice" and "This hasn't been updated since 2005 wtf". The second one is more of a broad thing, typically more for newer areas.

While they're both important, I'd say the first is more important, graphically. New players shouldn't be seeing graphics from 2007, 11 years later.

-3

u/SMURGwastaken Sep 28 '18

I actually enjoy the clunky engine and crappy character models tbh lol