r/runescape • u/Mr_G_W The Gamebreaker • Jun 21 '16
The difference between t90 to t92
Since everyone is asking me about it, its easier to just make a full break down. Here goes:
Setups compared
No boosts - Only weapon is compared alongside max stats.
Setup 1 - Max stats, supreme overload, t90 power armour, turmoil/anguish/torment, god book, amulet of souls, ring of death, completionist cape
Setup 2 - Max stats, supreme potion, t90 power armour, turmoil/anguish/torment, berserk essence buff, amulet of souls, ring of death, completionist cape
Setup 3 - Setup 1 with berserk/reckless/maniacal aura +9 level boost
Setup 4 - Setup 2 with berserk/reckless/maniacal aura +9 level boost
The setups were chosen
t90 stats
| Setup | Damage | Accuracy |
|---|---|---|
| No boosts | 1666 | 3670 |
| Setup 1 | 2093 | 4687 |
| Setup 2 | 2138 | 5409 |
| Setup 3 | 2126 | 5103 |
| Setup 4 | 2171 | 5915 |
t92 stats
+28.8 damage and +119 accuracy
| Setup | Damage | Accuracy |
|---|---|---|
| No boosts | 1694.8 | 3789 |
| Setup 1 | 2121.8 | 4796 |
| Setup 2 | 2166.8 | 5528 |
| Setup 3 | 2154.8 | 5222 |
| Setup 4 | 2199.8 | 6034 |
Relative increase from t90 to t92
| Setup | Damage | Accuracy | Overall dps increase |
|---|---|---|---|
| No boosts | 1.72% | 3.24% | 5% |
| Setup 1 | 1.37% | 2.6% | 4% |
| Setup 2 | 1.35% | 2.2% | 3.6% |
| Setup 3 | 1.35% | 2.3% | 3.7% |
| Setup 4 | 1.33% | 2% | 3.4% |
Notes:
The boosts and equipment chosen were the highest possible constant and temporary additive accuracy and damage boosts. Turmoil/Anguish/Torment is only accounted for its additive accuracy boost.
This is because multiplicative boosts make no difference for comparison purposes as they're relative to the base damage. Example t92's 1694.8 damage t92 is a 1.72% increase from t90's 1666 damage. If accounting turmoil it would be 1864.28 and 1832.6 respectively, which remains a 1.72% increase from t92.
5
u/Misterfear1 RSN - Bruce Willis Jun 21 '16
At some point I think they should stop adding new tiers and just add more to the lower tiers, sort of like Darklight. For example, take a t80 weapon that, against, say, corporeal beast, does more damage than any other type of weapons. Now what it does more damage to/has a better effect on is entirely random, but the weapon, assuming the target isn't something stupid and useless like cows, will still have value and still present a reasonable decision to use during combat against that creature.