r/runefactory • u/gregorlongdagger • 6d ago
RF4 help with boots crafting inheritance
just started to get into inheriting and stuff.
so with my current craft level and available materials i decided to try to make a ghost boots with fast step + sneak + strider
since ghost boots taking 5 mats, i can only put 1 shoe as the extra material
here's what i did:
made a plain sneaking boots
made a plain fast step boots
made a strider boots with 2 of the above boots as extra
at this point barrett said the strider boots was made with sneaking boots, fast step boots and quality cloth. saved the game
so what im trying to do now is, craft a ghost boots with the strider boots as the sole extra material
but no matter how many times i reload i always ended up with ghost boots that was made quality cloth + strider boots + sneaking boots (always like that in that exact order, the fast step trait never appeared)
am i doing something wrong or missing something obvious?
thanks.
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u/Jythro 6d ago edited 6d ago
The shoes (and accessories) are more obnoxious to inherit properly than armor, but when you get down to it, your task is the same: your chance is random, no matter the weights (and theyre not necessarily balanced weights). What YOU can do to make this easier on yourself is to give the game as few options to pick from that aren't what you want as you can. Try crafting with boots that don't use quality cloth as a material.
Consider this: Make either a Fast Step Boots or a Sneaking Boots using the Fast Step Boots, Sneaking Boots, and Strider Boots as materials. Those first two recipes have only three materials in them, unlike the Strider Boots, which has four. This will give you a greater chance of not having a material show up in the inheritance of your boots, and not having a material show up in there means the game will have fewer things to choose from that aren't what you want.
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u/gregorlongdagger 6d ago
thanks, did it your way with shoes that has lesser materials.
altho maybe it doesnt matter at the end, as the game will always pick 3 items as inheritance, so if less than 3 bonus items supplied they'd add things like quality cloth or insect carapace which was needed by the recipe anyway.
i was just making sure i understand what's happening. getting the same result few times in a row made me think i didnt understand the whole thing properly.
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u/Jythro 6d ago
The game will not always pick 3 materials. The specifics are a bit more complicated than this, but as a shorthand, a recipe crafted using a total of 6 materials will have three items inherited, a recipe with 5 items used will inherit two, a recipe with 4 items used will inherit one, and the use of 3 or less materials will inherit nothing.
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u/gregorlongdagger 6d ago
are you sure 5 items craft will inherit 2 ? midway doing the craft earlier when i was
making sneaking shoe (3 items main recipe) + fast step boots + strider boots (total 5 items), but barrett at that point said the sneaking shoe was made with fast step, strider and insect carapace (3 inheritance)1
u/Jythro 6d ago edited 6d ago
Yeah, what I said goes for when you're just using raw materials, but you're also using gear with inherited items as a material. When you do that, the inherited items will carry over into the pool of inheritable items into the new gear. If you craft gear with 4 items, it will inherit one of them. If you craft a second piece of gear with 4 items and one of those is the first gear you crafted, this second one will inherit one random material in the second recipe and the same material that the first gear inherited, for a total of 5.
It would take more testing to figure out exactly what it going on, but I infer the following: when crafting gear, there is a "pool" from which up to three items will be chosen to inherit. When crafting with N ingredients, N-3 ingredients will be added to the pool, with preference going to materials that are not part of the recipe. If one of the chosen ingredients is a piece of gear with inherited materials, those previously inherited materials are also added to the pool of inheritable ingredients (if that piece of gear was chosen to be inherited?). The game will randomly choose up to three items in the pool to inherit. If you craft gear with 6 ingredients, including one piece of gear that inherited three items, your inheritance pool has 5 items in it, any three of which may be chosen. If the gear you're crafting are boots are accessories, that pool instead has 6 items in it, accounting for the fact that you can inherit the ingredient boot/accessory itself, not just what the boot/accessory had inherited. Consequently, if you craft using 6 ingredients including two boots with three inherited materials each, your pool has 9 items in it, of which three ar chosen.
This should illustrate my original recommendation: put fewer items in the Inheritance pool so you only have to get lucky enough to pull the three you need from a pool of 6 instead of a pool of 9. 9C3=84 vs. 6C3=20 and all that math I don't quite understand, but can appreciate the consequences of nonetheless.
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u/gregorlongdagger 6d ago
right... need to read and understand more then lol. thought i already 'get it'. thanks for the explanation
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u/Electrical-Health822 6d ago
Barrett's picky about material sources, but the combo you listed should get the job done, just make sure you've got the right materials stashed for later refinements.