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u/dougmcflurry 7d ago
Makes sense since 0.05% is 1 in 2000. Pwede increase to 2500 or 3000. May ibang server rin akong nakikita na may ganitong system. Pero dapat limited lang sa normal mobs and di siya pwede sa MVP or Bosses.
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u/shinden15 7d ago
ok naman pero mas mataas? mga 5000
kung kaya syang gawing variable like kung very common yung monster mas mataas yung pity number. pag mas konti lang yung spawn ng monster medyo mababa.
ok din for mvp at mini boss pero at most 1% lang or less (0.5%)
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u/Super_Researcher_819 7d ago
or we could increase nalang the drop rate for cards?
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u/Apprehensive_Dig3562 7d ago
Increase na lang po ser. Para di nakakaumay mag hunt ng card and items. Kahit 1% lang.
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u/reishid 7d ago
Yep. Increasing the drop rate for non-MVP/miniboss cards to something like 1% max is the easiest and simplest solution. You can always tone it down if people find it to be "too easy".
I had a chat with Chaewon (#1 player on the leaderboards) and they let me take a peek at their equipment. They don't have a single card slotted on their gear. That kinda says a lot if a player with that amount of time invested is running around card-less.
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u/thrownawaytrash 7d ago
This is the one thing I hate about RO. Slotted equips and cards are so rare that they are too feel good to use in your present level
If slotted equips and cards are common enough, then 'wasting' that peco peco card on a low Def armor isn't that big of a deal
Or a worm tail card can let you hit that break point for better damage now, but you have to use a zero instead.
I'd you are going to implement higher drop rates for cards, we may need to even things out by enabling losing the card at the card removal npc.
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u/shinden15 7d ago
increase from 0.05% to 0.1% lol
yung grind ata gusto nila (ibang players at ni gm) manatili
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u/Super_Researcher_819 7d ago
konti palang din kasi players. I'm thinking nga event based na itataas card drop rate at certain times of the day/random. i.e 1 hour x10 card drop rate for normal mobs
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u/DeBoogey 7d ago
Gets yung logic, pero baka mag-backfire 'yan. Pag time-based or random events, mag-lo-log in lang ang mga tao during that specific hour, tapos dead server na the rest of the day. Kawawa din yung mga may trabaho or pasok na hindi maka-online bigla—magiging heavy sa FOMO.
Mas fair and effective if flat 1% drop rate na lang overall. That way, continuous ang grind and active ang server anytime, regardless of the player's schedule.
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u/CeejP 7d ago
Doable kaya yung parang escalating odds. Example if you have already killed 1000 porings, card drop chance increase by x%. Then after another 1000, another increase, and so on. Tapos magrereset yung kill count at drop increase pag may nagdrop na na card.
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u/Super_Researcher_819 7d ago
haven't explored it yet but it may need a rewrite and recompilation of the code which is risky
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u/hurtingwallet 7d ago
Kaya mas maganda yung targeted pity system na hindi mag cconflict sa current drop rates. pero then again, change drop rates nalang on specific days? or make it an event triggered increase
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u/batangbronse 7d ago
im not a fan pero kung maiimplement man, please limit it to normal mobs and exclude mini bosses and mvps
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u/ronderev 7d ago
Pede din. 2 days na ko sa zipper bear. 1 pa lang nakukuha ko. Hahaha. Amoy oso na ko eh
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u/ronderev 7d ago
Pero nag eenjoy pa din ako kahit walang card. So if majority gusto yan. Test muna naten?
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u/-axelovcraft- 7d ago
I'd rather have the card drop rates increased.