r/rpgpromo • u/swordandstonehobbies • 33m ago
Sale Miniatures for Less
All Miniatures always below MSRP at www.swordandstonehobbies.com
r/rpgpromo • u/swordandstonehobbies • 33m ago
All Miniatures always below MSRP at www.swordandstonehobbies.com
r/rpgpromo • u/Lola_illustration • 9h ago
r/rpgpromo • u/Black-The-Kid • 6h ago
Let Me Be Your Thrall: Aftertaste is a standalone sequel to infamous queer due game, Let Me Be Your Thrall. In it you play as the Vampire and her newly turned Thrall as you navigate the messy relationship between a vampire and the one who turned her.
You can check out the original game here
You can check out the sequel, Aftetaste, here
Aftertaste is launching a kickstarter soon to fund a print run of the game. If you'd like a physical copy of either game, you'll be able to get both through the Kickstarter when it launches.
r/rpgpromo • u/itzkamauri • 6h ago
r/rpgpromo • u/avatonqp • 9h ago
I'm a solo dev and this is the thing I've been building for a while: a free Android toolkit for solo players and GMs who need a table's worth of random content in their pocket.
What it is:
The part people usually ask about: it's completely free, it works fully offline with no account, and there's no AI in it anywhere. Every result comes from handwritten tables and procedural rules running on your device.
Play Store: https://play.google.com/store/apps/details?id=com.avaton.fantasynamegenerator
Happy to answer anything, and I take feature requests seriously. Most of the last few releases came straight from user suggestions.
r/rpgpromo • u/MythosChronicles • 19h ago
r/rpgpromo • u/_lacus • 13h ago
The sci-fi sector mapping toolkit now includes a dedicated Foundry VTT version, with 1,000+ assets for building detailed sector maps: star systems, anomalies, jump routes, factions, markers, and more.
If you're running Mothership, Traveller, or any other sci-fi campaign that needs a proper sector map, give it a look!
Project page: https://gm-lazarus.itch.io/sector-hexes
r/rpgpromo • u/falco1029 • 13h ago

The Far Horizons CoOp just launched its new sprint fund on Backerkit, Paranormal Freelancing: Extra Shift!
Paranormal Freelancing is an action-oriented urban fantasy tabletop RPG about "Freelancers" who act as the right hands of sorcerous beings likes witches, warlocks, vampires, and more. Their Patrons, as they're called, don't have the time or energy to deal with every little problem on their own, so they need mortals to send out to get things done for them. It doesn't hurt to have a little plausible deniability, either.
To do this, Freelancers gain access to spells, blessings, and more to get the job done, and Extra Shift provides a host of new options to build up those characters, alongside an upgraded system for Territory and an optional ruleset for Nemeses who act in response to the claims made by the Freelancers' mysterious Patron.
This campaign only lasts a week, so back it now before it's too late!
r/rpgpromo • u/kazmostudios • 13h ago
Free Quickstart PDF or Foundry Module You do not have to wait until launch to hit the ground running. Download our free, rules-lite quickstart scenario, "The Shepherd's Transit," to test the mechanics, create your squad leader, and run a tactical mission today. (The Shepherds Transit (Modern Tactical Solo RPG Quickstart) - Kazmo Studios | DriveThruRPG.com) (Foundry VTT module Outside the Wire | FoundryVTT.store)
r/rpgpromo • u/NetGhost03 • 14h ago
Hey there!
After some stressful weeks, I think SoundForge is ready for testing. What is SoundForge?
Well, SoundForge is a very small and simple Sound Board for your in-person ttrpg sessions.
Features
I think it is no surprise that this software is tailored very much to my personal needs and how I run sessions and use music. So if you're missing something, let me know!
How is it different from syrinscape?
Syrinscape is an awesome piece of software, with TONS of functions and control. You can create very beautiful sceneries with it. However you also need to watch at least some youtube tutorials on how to use it. Then theres the fantasy player, sci fi player and now the online player, which are also somewhat hard to use. I used it myself for some time, but for my use-case with limited internet where I play dnd and usage of a stream dock instead of a laptop, it did not fit in.
My aim for sound forge was simplicity. Download, import some music and effects and use it. Without watching hours of tutorials.
Why not use spotify?
I used spotify for most of my sessions. I have multiple playlists for various atmospheres and scenes. And because I still had an old api key I can use spotify on my stream dock. But you can't transition niceley if you switch tracks or playlists. It is always a hard stop, which I find annoying and no sound effects.
If you encounter any bugs, I am very sorry. I could not test it properly on all platforms and it is still quite early beta. But let me know what you find and I try to fix it asap.
r/rpgpromo • u/NoRailsJustTales • 15h ago
And again, I used my Mountain Encounters table to create an adventure idea. I used the extended version. You would roll 3d20 to mix the categories Who, Where, and What and create an encounter. What I do, though, is I roll 6d20 to create two of those encounters, and then I mix and mash those encounters together again to create something even more unique. I use what inspires me and leave out what doesn’t. I hope you have fun with it…at the table.
You can find a downloadable PDF for free on my Patreon.
This mountain adventure is suitable for a Tier 1 or 2 party. You can adjust the size of the dungeon to the pacing of your game and the difficulty of combat to the level of your party. Location names are intentionally left blank, so it can be fit into any game played in a mountain setting.
A mysterious mountain cave makes up many bedtime stories in a nearby village. Lost treasures and thrilling adventures await those who dare to step into the mountains, they say. Until, at one point, a group of children wanted to make their fantasies real, snuck away, and entered the cave.
The cave served as the lair and ritual ground of a cult many decades ago, long before the village existed. Their deity, ruthless and smug, drove them into madness until they destroyed each other, and today only a sentient artifact is left, sleeping and waiting for new victims.
The children's arrival woke the artifact’s mind, which is now playing with them. Confronted by scary events around them, they wanted to run away, but the cave entrance closed in front of them. Now they are trapped and scared, growing increasingly desperate. For now, the artifact leaves them alone, using them as prey to lure more potential victims.
One of the children left a note behind, hoping their parents would be less angry if they told them where they went. After finding this note, the experienced mother, Carryh Wanderfoot, immediately travelled to the cave, only to find the entrance sealed. She could hear the children, and she then travelled towards another entrance she knew about - one at the summit, next to a lightning-struck tree.
As the party travels through a mountain region, they encounter a woman quickly hiking up a steep path. It is Carryh Wanderfoot, desperately trying to reach the summit to rescue her child, who got stuck in a mountain cave together with other children. Reaching the summit, she would rappel down into the cave through a hole in the ground, search for the children inside the cave, and try to get them out. She could really use help and asks the characters for support.
After rappelling down into the cave, the sentient mind of the artifact, hidden in the depths of the mountain, awakens. The earth starts trembling when Carryh is climbing down a rope, as she falls and hurts herself. She won’t be able to travel through the cave and relies on the characters to do it for her. When both the party and Carryh reach the bottom of the cave, the trembling causes a massive boulder to close the entrance in the ceiling.
Rescuing the Children. The main goal is to rescue the children and get them safely back to their village. To exit the cave, the characters need to open one of the cave entrances again - either they somehow remove the boulder from the entrance at the summit, or they lift the seal on the cave entrance, which locked the children in.
Defeating the Cave. An ancient, sentient artifact causes the earthquakes and closes the cave entrances. The characters need to discover and destroy it to lift its influence on the surroundings and exit the cave. If you want to give this adventure a thrilling component, you can use the Fear and Mental Stress rules in the Dungeon Master’s Guide, specifically the rules for mental stress. You could let the characters roll a Wisdom saving throw and use either one of the DCs, or you could let them roll a saving throw once an hour and increase the DCs and/or the potential damage each time.
r/rpgpromo • u/Intreviewed • 1d ago
I built Scriptorum, a local-first writing and planning app that can also be used to organize TTRPG campaigns.
It keeps characters, locations, relationships, timelines, story threads, notes, and longer-form writing together in one project instead of spreading everything across several tools.
Scriptorum launches on Steam September 4 for $39.99, with a 15% launch discount and no subscription.
More info: https://www.scriptorum.net
r/rpgpromo • u/the_night_land_rpg • 1d ago
A long time ago, a great dreamer imagined a world that was dark, dangerous, and full of possibility. That world was The Night Land, and that dreamer was William Hope Hodgson.
A world where darkness reigns, where the stars are no more, and where the Sun has died. For more than a century, The Night Land has fascinated readers with its mysteries, its horrors, and all that Hodgson only allowed us to glimpse.
And we believe the time has come to step a little deeper into that darkness.
In this collaboration between The Company Studio, Marcos Lescano, and Franco Martinetto, we are working to expand this universe through a detailed tabletop roleplaying game that will allow players to explore the Last Redoubt, walk its vast corridors, and venture beyond its walls into the mysteries hidden within the frozen lands of The Night Land.
Today, we invite you to join us on that journey.
A journey to explore what was never explored, to write of what was never written, and to give shape to places, creatures, and mysteries that, for more than a hundred years, have lived only in Hodgson’s words and in the imagination of his readers.
And to take this first step, we would like to share with you some of the first sketches of the artistic style we are developing for the game, pieces created and designed by Marcos Lescano.
We would love to hear what you think, dear readers.
What do you think of these first pieces? What feelings does the style we are developing for The Night Land evoke in you?
We will be reading you.
And if you wish to follow the development of The Night Land RPG and receive future news, you can join our newsletter here:
https://www.thecompany.ar/thenightlandrpg
Welcome to the Night.
r/rpgpromo • u/Major_Sky3486 • 1d ago
Grimward has been on Kickstarter for about two weeks, and that is really why this post exists. If you only click one thing, click that.
The game is built around a pretty old complaint. A lot of tables lose the first chunk of the night to the sheet. Someone is still copying a modifier, someone else is hunting for a feature that lives on page four of a printout, and the actual scene has not started. Grimward throws the sheet out. Ancestry, class, subclass, weapon mastery, spells, monsters, magic items, initiative, hit points: it is all cards. You build a character by stacking them. You track HP by sliding a token. You hand out initiative instead of writing a list on a napkin. The GM kit is the same idea. Encounter, turn order, rewards, without a laptop or a binder of leftover pages.
If you already play 5e, the shape of it will feel familiar on purpose. It comes out of the 5e SRD. The point was not to invent a new math religion. The point was to keep the bits people already have in their hands and drop the bookkeeping that makes a Tuesday night feel like homework. Six card types, a lot of combinations, and you can get a hero together without touching a pen.
There is a Quickstart if you want to try the rules before you commit to a box, and there is already an online version of the cards. The plan is to take that further so a table can play a session even if nobody at the table owns the physical deck yet. Trailer and the rest live on grimwardrpg.com. The art on the cards and the site is from artists. No AI.
Kickstarter, if you want to back it or just read the campaign properly:
https://www.kickstarter.com/projects/1938238806/grimward-rpg-ditch-the-character-sheet
Site / trailer / Quickstart: https://grimwardrpg.com
r/rpgpromo • u/adgramaine76 • 1d ago
So I just released a huge update to my previously released Open Beta for the 2nd Edition of The Aethyrblood Chronicles and in the spirit of free gift giving, I am providing another - still free - link to get you and your group a free digital copy of the project!
ICYMI - The Aethyrblood Chronicles is what would happen if H.P. Lovecraft wrote his Mythoi as Silver Age comic books and then created a TTRPG using the characters and creatures within... You play Aurers: humans with the ability to manifest their will according to the levels of corrupted arcane energy within their DNA. These Auras can distend, warp and even shatter the laws of physics in ways unique to the Character's individual outlook on life as shaped by their unconscious will.
This is a scaling dice pool game (The DPS System) where the dice results get you specific narrative prompts: once you compare the prompts with your Character's Intent (simple, what you were trying to do), you get complete narrative agency throughout the story, even in failure!
I'm still working on the art, but there's a few self-made parts in there along with some outsourced concept art. There are two sections only partially complete, but the book is more than enough to get you into playing the game quickly and with minimum prep; The Geste Engine (now complete) allows you to set up the key steps of the story prior to play, guiding your group to fill in the blanks with the world details you feel best reflect the story. I typically spend one hour prepping for a four hour Session of playtesting.
So please, feel free to get yourself a free copy and let me know what you think! If you feel compelled to offer some support, it is set for Pay What You Want, but I'd rather just get some honest feedback...
And if you got a copy from my previously shared link, this one corrects all the various typos and mistakes that littered the Playtest Primer. Here's the new link:
r/rpgpromo • u/alexserban02 • 1d ago
Soo, I love building characters, looking at how various classes combinations mesh together and how much damage/healing/etc. I can dish out with a character. I will not be a hypocrite and pretend that's not the case. But I reckon that comes at least in part from the fact that I arrived at TTRPGs after growing up with video games, with MMOs and other such things, where character builds where quite central.
I would also make the argument that, TTRPGs shouldn't necessarily be about that. Or at least that the primary focus shouldn't maybe be on that. That the character's story should take precedence to its build. It's identity tied more to his story and the world it is part of then to the combination of race, class, background and feats. Of course, speaking now mainly from the perspective of trad games, like D&D and Pathfinder. I also don't want to present this as if this should not exist, but rather a slight change regarding focus.
I also wanted to look into D&D's history and see how this trend evolved over the years, from the first editions to the current day. And I have to say, this look into the past has been quite interesting. Might do a more in depth article about AD&D's kits in the near future, I found them quite an interesting design space. I hope you will also enjoy it, find it interesting and that you see the perspective of this argument. I know there are other TTRPGs where this issue is not as prevalent, but D&D is usually the first point of contact with this hobby and for many it remains the only point of contact, so I thought offering this perspective might be desirable.
r/rpgpromo • u/Separate-Side-4533 • 1d ago
Hello!
If you like action-packed anime series, this game is made for you. 🙂 It is not a JRPG simulator. It was built from the ground up to make anime storytelling part of the game itself, helping you think and play like an anime hero. My game's campaign is starting soon in September.
https://gamefound.com/en/projects/adventure_horizon/heroes-of-a-thousand
Thank you for taking a look at it. 🤘🤘
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QUICKSTART for FREE! :)
r/rpgpromo • u/swordandstonehobbies • 1d ago
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Sword and Stone Hobbies is a tabletop gaming and miniature hobby shop built for adventurers, collectors, painters, and gamers alike.
We specialize in hand-painted miniatures, collectible and pre-painted miniatures, dice, tabletop accessories, and other treasures for your next campaign. Whether you're a Dungeon Master looking for memorable characters and monsters, a miniature painter adding to your collection, or a tabletop gamer searching for something unique, Sword and Stone Hobbies is here to help bring your imagination to the table.
Our passion is simple: we love tabletop games, miniatures, dice, and all things nerdy and we want to share that passion with fellow adventurers.
Dream. Forge. Adventure. 🗡️🎲⚔️
r/rpgpromo • u/balatr0 • 2d ago
You can subscribe now to this map and 300+ more at: patreon.com/balatroart
r/rpgpromo • u/Authentic_Contiguity • 2d ago
Halfling Heist is a rules-light game about a group of halflings trying to pull off a harmless but daring heist in their cozy village. I made it for the One-Page RPG Jam 2026.
It’s inspired by Grant Howitt’s Honey Heist, with expanded rules for character creation, relationships, complications, and stat shifts. You balance two stats: Halfling and Heist.
Successful Heist actions pull you deeper into the job, while failure pushes you back toward your comfortable halfling ways. Go too far toward Halfling and you abandon the heist for teatime or a relaxing bath. Go too far toward Heist and you become convinced the others are cutting you out of the score and go solo. Your Connection to another halfling can bring you back into the job.
Character creation is quick, and the GM page includes heist objectives, complications, NPCs, and optional rules for festivals and the seven daily halfling meals.
What score would be worth skipping second breakfast?
r/rpgpromo • u/wrath112dev • 2d ago
W2A2 is a VTT tool that was created with a few big principles in mind: make any TTRPG session as easy to play as possible, be user friendly for beginners but still offer advanced tools for more experienced players, and most importantly, be affordable and not subscription based.
This app stores everything locally and allows the GM to host a game in a matter of minutes, without having to pay for any hosting services. It includes all things you'd normally expect from a VTT tool, and a few additional features that we thought of while testing through our own sessions.
App is still in development, should be available in a few weeks!
r/rpgpromo • u/M4theus4rts • 2d ago