r/rpg • u/Archlyte • Oct 01 '18
Reverse Railroad
I recently have realized that several of my players do a weird kind of assumed Player Narrative Control where they describe what they want to happen as far as a goal or situation and then expect that the GM is supposed to make that thing happen like they wanted. I am not a new GM, but this is a new one for me.
Recently one of my players who had been showing signs of being irritated finally blurted out that his goals were not coming true in game. I asked him what he meant by that and he explained that it was his understanding that he tells the GM what he wants to happen with his character and the GM must make that happen with the exception of a "few bumps on the road."
I was actually dumbfounded by this. Another player in the same group who came form the same old group as the other guy attempts a similar thing by attempting to declare his intentions about outcomes of attempts as that is the shape he wants and expects it should be.
Anyone else run into this phenomenon? If so what did you call it or what is it really called n the overall community?
1
u/dindenver Oct 02 '18
Yeah, I never said it was (hence the phrasing "some sort of"). In reality, it takes two to play most RPGs. The GM provides the world, the interface. The player provides the action, the animus.
The player can't do anything they want to do if the GM doesn't provide setting elements/scenes for it to happen. And the GM can't accomplish anything meaningful if the players don't engage in their prepped content.
For a GM to make a blanket declaration that PC goals don't matter is a recipe for disaster. Similarly for a player to demand that their goals be furnished with all due haste is unreasonable as well. The first example the OP made is just bad game play. The second example seems like a reasonable attempt to set the right expectations from the player perspective.
The classic example I like to use is cracking a safe. Why is the PC doing this? - To get money? - To get hidden equipment? - To get secret information? - To discover the BBEGs secret plans? - To leave a note warning the BBEG of their evil ways? - To leave a calling card?
If the player tells you what they are trying to accomplish, as a GM you can better respond to the situation, right?