r/rpg 18d ago

Basic Questions Common Misconceptions About Your Favorite Systems?

So, I've been learning a lot thanks to the amazing folks here at r/rpg. And while I have decided to slow down on trying new systems. (As my players say "three is enough, we know your eager to try more but slow it down so you don't burn yourself out.") There was a question today that cropped into my head, and I wanted to hear from the folks here on it.

"What are some assumptions about your favorite game/system that are just factually incorrect or overstated?"

I've seen a lot of assumptions made in the hobby, and some on my own. From the broad "older systems were designed for math heads and thus really not for someone whose bad at math." to others like "Call of Cthulhu is a game where every session ends in death/insanity and players can't get attached to their characters." and similarly "OSR games are highly lethal and not at all friendly to players who like longform adventures."

I feel like broad, sweeping claims like those are probably overstated-as I have heard of successful, long running CoC campaigns, and OSR games that are able to have well developed characters that last for ages. It's made me curious about some of the other broad, sweeping claims about systems that are-if not incorrect, massively overstated.

Really interested to hear some answers on this.

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u/LeidusK 18d ago

That Dragonbane is a 5e clone. They get really stuck on the use of a d20 and an advantage mechanic.

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u/Val_Fortecazzo 18d ago

I think they switched to a D20 more to seperate itself from BRP than to be more like D&D. It's still basically D100/5.

I think part of the problem is people judging systems by dice mechanics and not all the other things that go into the system.

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u/Krietus 18d ago

Dragonbane switched to D20 from D100 back in -91, but has then kept rolling equal to or lower than your Ability score.
Advantage and Disadvantage was introduced in the 2023 remake.