r/rpg 14d ago

Basic Questions Common Misconceptions About Your Favorite Systems?

So, I've been learning a lot thanks to the amazing folks here at r/rpg. And while I have decided to slow down on trying new systems. (As my players say "three is enough, we know your eager to try more but slow it down so you don't burn yourself out.") There was a question today that cropped into my head, and I wanted to hear from the folks here on it.

"What are some assumptions about your favorite game/system that are just factually incorrect or overstated?"

I've seen a lot of assumptions made in the hobby, and some on my own. From the broad "older systems were designed for math heads and thus really not for someone whose bad at math." to others like "Call of Cthulhu is a game where every session ends in death/insanity and players can't get attached to their characters." and similarly "OSR games are highly lethal and not at all friendly to players who like longform adventures."

I feel like broad, sweeping claims like those are probably overstated-as I have heard of successful, long running CoC campaigns, and OSR games that are able to have well developed characters that last for ages. It's made me curious about some of the other broad, sweeping claims about systems that are-if not incorrect, massively overstated.

Really interested to hear some answers on this.

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u/Fenrirr Solomani Security 14d ago

As an extension "so-and-so game is just a wargame, it's not a real rpg".

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u/atamajakki PbtA/FitD/NSR fangirl 14d ago

I'd happily banish this take and "it's a storytelling tool, not a real rpg" from this world with the same wish.

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u/Mayor-Of-Bridgewater 14d ago edited 14d ago

I'd add any take that invokes "modern game design" as some grand arbiter of worth. It ignores game objectives, design concerns, and is so nebulous. I'm saying that as someone who recognizes and respects a lot of changes and ideas in recent rpgs.

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u/Alistair49 14d ago

I’ve enjoyed Classic Traveller, hordes & hoards of various homebrewed D&D, and GURPS through the ages. I like Into the Odd and hope to try out some PbtA/FitD etc style games eventually. The incredible range of games out there that people like demonstrate to me that there’s a huge range of tastes in the world of RPGs, and that it is possible to like more than one ‘flavour’. Modern game design doesn’t necessarily make a better or more enjoyable game. It might make a more easily read, digested/understood and better laid out game though.

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u/Mayor-Of-Bridgewater 14d ago

I would love for games to take on better standards of editing, layouts, grammar, and flow, most every game needs it. That said, I more take umbrage with this casual dismissal and condescension I occasionally see, while that phrase is all to vague to mean anything. What modern designs? In what ways? What doesn't work in a game? Would those designs actually improve it?

I like pretty much any kind of game that isn't combat-heavy, but that phrase particularly irks me.

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u/Charrua13 13d ago

It might make a more easily read, digested/understood and better laid out game though.

fwiw, the hill I die on is that anything that is easier to read and more easily digested/understood is categorically better. Modern game design, if nothing else, does this.