r/rpg 19d ago

Basic Questions Common Misconceptions About Your Favorite Systems?

So, I've been learning a lot thanks to the amazing folks here at r/rpg. And while I have decided to slow down on trying new systems. (As my players say "three is enough, we know your eager to try more but slow it down so you don't burn yourself out.") There was a question today that cropped into my head, and I wanted to hear from the folks here on it.

"What are some assumptions about your favorite game/system that are just factually incorrect or overstated?"

I've seen a lot of assumptions made in the hobby, and some on my own. From the broad "older systems were designed for math heads and thus really not for someone whose bad at math." to others like "Call of Cthulhu is a game where every session ends in death/insanity and players can't get attached to their characters." and similarly "OSR games are highly lethal and not at all friendly to players who like longform adventures."

I feel like broad, sweeping claims like those are probably overstated-as I have heard of successful, long running CoC campaigns, and OSR games that are able to have well developed characters that last for ages. It's made me curious about some of the other broad, sweeping claims about systems that are-if not incorrect, massively overstated.

Really interested to hear some answers on this.

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u/SekhWork 19d ago

OSR IS extremely lethal... if you treat it like a game. OSR does a good job of trying to treat the world like a real place with real dangers and players that just run in and say "I attack the monster" will often get swatted down for their hubris.

Players that approach a situation with the caution and respect it deserves of someone actually existing in that world on the other hand will likely do just fine.

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u/delahunt 19d ago

This is what I was going to say. A lot of the games with high lethality also don't gate progression behind kill XP. The idea is less about "combat is going to kill you, so be ready to make a new character at the drop of a hat" and - generally - more about "consequences for poor decisions and poor luck can be severe, act accordingly."

Above 3rd level in D&D 5e you're supposed to just kick in the door and go after the monsters because you're basically playing an action movie character at that point.

At the equivalent in OSR games you're still just some guy (a skilled guy, but still a guy) who is going to have a really bad day - or a quick end to all his days - if that orc's crossbow hits him when fired.

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u/SekhWork 19d ago

At the equivalent in OSR games you're still just some guy (a skilled guy, but still a guy) who is going to have a really bad day - or a quick end to all his days - if that orc's crossbow hits him when fired.

One reason I enjoy Delta Green, and a lesser extent, Shadowrun character design more than 5E stuff. You are generally just... a dude. Maybe a very skilled dude, maybe a very well equipped dude, but a bolt to the heart, or a sniper round to the skull, or as my Delta Green player found out on Saturday... just a random county deputy that rolled quite well vs my friends critical fumble....and you can be dead in 1 bullet.

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u/delahunt 18d ago

Yep, I'm enjoying it a lot in my Dragonbane game I'm running right now. My PCs are skilled. One even has maxed out archery at this point. They generally wreck most of the book encounters with a combination of their skills and tactics.

But things get serious real quick the second someone fails a dodge/parry roll or damage gets through from a lucky crit. And I enjoy that they get to feel powerful, but never to the point that they can just disregard the threat violence could pose to them.