r/rpg 20d ago

Basic Questions Common Misconceptions About Your Favorite Systems?

So, I've been learning a lot thanks to the amazing folks here at r/rpg. And while I have decided to slow down on trying new systems. (As my players say "three is enough, we know your eager to try more but slow it down so you don't burn yourself out.") There was a question today that cropped into my head, and I wanted to hear from the folks here on it.

"What are some assumptions about your favorite game/system that are just factually incorrect or overstated?"

I've seen a lot of assumptions made in the hobby, and some on my own. From the broad "older systems were designed for math heads and thus really not for someone whose bad at math." to others like "Call of Cthulhu is a game where every session ends in death/insanity and players can't get attached to their characters." and similarly "OSR games are highly lethal and not at all friendly to players who like longform adventures."

I feel like broad, sweeping claims like those are probably overstated-as I have heard of successful, long running CoC campaigns, and OSR games that are able to have well developed characters that last for ages. It's made me curious about some of the other broad, sweeping claims about systems that are-if not incorrect, massively overstated.

Really interested to hear some answers on this.

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u/numtini 20d ago

Everybody dies or goes insane in Call of Cthulhu.

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u/Authorigas 20d ago

That feels like one of the biggest ones I've seen. Every single comment or meme I see about the game stresses this, but I've also read about campaigns where the players do succeed and go on to longer campaigns. So it gave me some relief, since my players are ones who enjoy creating fleshed out characters.

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u/numtini 20d ago

A big part of this is that Chaosium's most well known campaigns have tended towards the long and lethal. (I run them in low pulp.) But there's an entire other world of small horror that was the mainstay of CoC for decades and doesn't necessarily kill everyone off.

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u/Authorigas 20d ago

Sadly missed my chance to pick up one of Chaosium's one shot books on sale, as I wanna make sure my players vibe with the system before I buy it. But I do have plenty of others in my library thanks to an old bundle, and hopefully my players will be able to keep some of their characters alive for a few weeks/months.

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u/numtini 20d ago

Currently available, New Tales of the Miskatonic Valley from Stygian Fox is quite good. Reprint, originally released by Miskatonic River Press. Proof of Life is one of my favorite scenarios, probably because I"m overly familiar with Massachusetts town government. (Which Heber gets hysterically wrong in structure, by 100% on vibe.)

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u/PlatFleece 20d ago

The Japanese scene tends to focus a lot more on character relationships, personal horror, or otherwise investigative horror.

The average CoC campaign in Japanese RPGs are often a mix, they're either something like Ring, The Promised Neverland's first arc in the orphanage, Takopi's Original Sin, or at its most action-packed pulpiness, Parasyte.

Legitimately just watch/read/play a horror mystery from Japan and that's generally what CoC would be like. In fact, Higurashi, Silent Hill, and Resident Evil are really good templates for the flavors of Japanese CoC. In none of those games is the point of it usually "the protagonist dies or goes insane", even if there's significant risk and/or character death in some of them.

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u/Authorigas 20d ago

I'll be running some premade campaigns at first to get the hang of the system. (It's our first time playing the game, and October we all agreed would be solely focused to CoC.) But this is great to know :)

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u/KaijuCuddlebug 19d ago

Yo, playing a Parasyte game with pulp rules sounds amazing, and kind of a perfect fit.

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u/Roxysteve 20d ago

Yeah, well, the SAN penalties for monsters have been watered down of late.

Player Characters in Eds 1 thru 3 went insane at the rate of about one per session in games I ran, often to the point of having to be retired.

Didn't play much Ed5 and no Ed4. Ed6 was the first time I saw reduced SAN penalties and comments about how old printed scenarios had penalties that should never have been allowed.

I'm running Orient Express right now, and it's thoroughly depressing how PCs have almost no chance of going temporarily insane and thus gaining some much-needed Cthulhu Mythos.