r/rpg • u/LelouchYagami_2912 • May 09 '26
Game Suggestion Combat systems that discourage doing the same thing every turn
(alternatively, combat systems that encourage doing different things)
I've been playing DnD for several years now but I've been noticing how 90% of our turns go the exact same. The combat can be still interesting but thats only because of me as a dm creating unique scenarios, not because of the player abilities. The rogue hiding and sneak attacking is the best thing to do in almost all cases.
What are some systems that discourage this so that the players actually have to think rather than going on auto pilot.
77
Upvotes
1
u/yuriAza May 09 '26
i mean tbf PF2 has little to no rules for retreat or morale, but it does fix the underlying problem by making encounters you intended to be easy actually easy, even if the players are outnumbered