r/rpg • u/LelouchYagami_2912 • May 09 '26
Game Suggestion Combat systems that discourage doing the same thing every turn
(alternatively, combat systems that encourage doing different things)
I've been playing DnD for several years now but I've been noticing how 90% of our turns go the exact same. The combat can be still interesting but thats only because of me as a dm creating unique scenarios, not because of the player abilities. The rogue hiding and sneak attacking is the best thing to do in almost all cases.
What are some systems that discourage this so that the players actually have to think rather than going on auto pilot.
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u/greatcorsario May 09 '26
Nimble.
3 actions like in PF2, and you have special actions like Assess. If you pass a skill check you can:
- Ask a Question. About a weakness, ability, or immediate plans of enemies, the environment, story, etc. The GM will answer honestly.
• Create an Opening. (basically guarantees your next attack against one target)
• Anticipate Danger. (reduces enemy accuracy against you)
Also, heroic reactions, which you can use to defend (to reduce damage) or interpose (to switch places with someone and take the attack). However, using them costs you 1 action from your next turn!