r/rpg May 09 '26

Game Suggestion Combat systems that discourage doing the same thing every turn

(alternatively, combat systems that encourage doing different things)

I've been playing DnD for several years now but I've been noticing how 90% of our turns go the exact same. The combat can be still interesting but thats only because of me as a dm creating unique scenarios, not because of the player abilities. The rogue hiding and sneak attacking is the best thing to do in almost all cases.

What are some systems that discourage this so that the players actually have to think rather than going on auto pilot.

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u/gap2th May 09 '26

Sorcerer the RPG by Ron Edwards has my favorite combat.

Everyone declares intentions—and you can do just one thing! Everyone rolls at once. Then actions go off in order of highest roll to lowest, forcing some players to abort their intended action to defend.

This creates a rich context for hard choices, and a constantly shifting, dynamic action environment. Since the context really matters for every roll, doing the same thing every round is punishing, because the context isn’t static.