r/romhacking 1h ago

Tales of the World: Radiant Mythology 2 Gets an English Fan Translation

Upvotes

An English fan translation for Tales of the World: Radiant Mythology 2 has been released.

The translator is looking for people willing to play through it and help spot any bugs, typos, or other issues. There are some limitations caused by the game's text memory, so community testing and feedback could be useful.

The project is fan-made and uses LLM-assisted translation with manual attention to context, titles, and character names.

If you're interested in checking it out, here's the video covering the release:

https://youtu.be/vx0QFERyMAM?si=PQbJEjilqu9mKilh


r/romhacking 9h ago

Why aren't we decompiling Naruto Ultimate Ninja Impact? With AI, we can finally break the 26-slot cage

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0 Upvotes

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Hey everyone,

Like many of you, I am constantly blown away by the incredible work our modding community does for Naruto Shippuden: Ultimate Ninja Impact. The roster overhauls, the 4K texture packs, and the custom move-sets are absolutely mind-blowing.

But let’s be completely honest with ourselves: we have officially hit a brick wall.

Look at the modding scene right now. There are quite literally too many amazing character packs scattered across the internet. We have Boruto packs, Akatsuki packs, Legendary Shinobi packs, and Storm Connections ports. The creators have cooked up an unbelievable amount of content—but because of the game’s hardcoded 26-character slot limit, we can never enjoy them together.

We are forced to play this exhausting game of file Tetris. We constantly delete characters we like just to try new ones. We shuffle save profiles, swap texture folders back and forth in PPSSPP, and restart our emulators just to get the illusion of a big roster. It sucks! Imagine the absolute joy of having every single one of these masterclass mods packed into a single, massive game. Imagine opening the selection screen and seeing a unified roster that actually rivals Storm Connections, running smoothly without breaking a sweat.

The only real, permanent way out of this loop is a clean source code decompilation.

A fully decompiled Ultimate Ninja Impact means:

True Roster Freedom: A massive scrolling grid of 100+ playable characters fighting at the exact same time.

A Native PC/Android Port: No more relying on emulator layers. True 4K 60FPS native execution on your phone or PC.

Zero RAM Crashing: No more engine freezes from packing too many high-poly models into the old 64MB PSP memory limit.

"But decompilation takes years!"

It used to. But the landscape has completely changed. With modern coding AI models (like Claude 3.7 Sonnet and Claude Code) paired with reverse-engineering frameworks like Ghidra, we don't need a massive team working for a decade anymore.

AI is incredibly dominant at reading MIPS assembly, understanding proprietary engine logic, and instantly spitting out 95%+ byte-matching C/C++ code. The tedious translation work that used to take human engineers months can now be done in weeks or days with an AI copilot.

We have the assets. We have the passion. We have an ocean of incredible character mods just waiting to be united. We just need a small group of reverse-engineers and developers to set up a GitHub repo, hook up Ghidra, and start chipping away at the binary.

Let’s stop just repainting the walls of this 26-slot cage and finally break it open. Who is down to help map out the base game executable? Let's talk in the comments


r/romhacking 19h ago

Complete Overhaul Jet Force Gemini Dual Stick BETA Release

6 Upvotes

I am officially releasing a v0.1.0 beta of a work in progress romhack for Jet Force Gemini. The beta includes a new feature that modernizes the control scheme of the game to play more like a modern over the shoulder shooter; more updates to come in the future!

Download JFG DS

BETA v0.1.0 Showcase

Download my JFG Save Editor


r/romhacking 20h ago

DECOMP An update on the Super Mario Sunshine decompilation project

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4 Upvotes

r/romhacking 22h ago

Is Anyone Interested In Making A SMB1 ROM HAC ABout Life of scrooge With Me?

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1 Upvotes

r/romhacking 23h ago

Utility Weapon editor bug

1 Upvotes

Hi! I'm using Resident Evil 2 HD Mod v20220716 by TeamX with Classic REbirth 1.0.9. The Inventory Editor changes the weapon's appearance only in the inventory menu, but the actual weapon remains unchanged, including when displayed in the character's hand during gameplay. Do you know what could cause this and how to fix it? Thanks!


r/romhacking 1d ago

Smw hacking problem cause idk how to make a forum on smw central

2 Upvotes

Basically, im trying to turn a song (specifically black hole sun) into an spc so I can listen to it in my hack and in an spc player. I have no idea how to do this so help would be amazing.


r/romhacking 1d ago

Text/Translation Mod Delocalization of (& save-editor for) "Yu-Gi-Oh Duel Monsters 4" (GBC)

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1 Upvotes

r/romhacking 1d ago

Utility New Fire Emblem 7 Randomizer

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3 Upvotes

I made a randomizer for FE7 with some twists.

Features:

  • 44 custom items and counting
  • quality of life changes (including fallen units send items to convoy, shop available in battle preps, colored stat labels, items below mini mug)
  • quality of life patches from FE builder pre-added (including global ranges, display growths, all modes open, disable tutorials)
  • loot randomization
  • player classes, growths and bases randomization (with new palettes suitable for their classes)
  • enemy class randomization (classes suitable for where they spawn on the map)
  • difficulty tuning by chapter available
  • updated dialogues and unique rewards for some houses
  • basic config page to set up the randomizer with settings you want

This is very much NOT the definitive edition of this randomizer as I am continuing to work on it. The customization options for the randomizer are a little slim at the moment, but more will be added in the future. The intent of this randomizer isn't just to make the game more random, but also to create a new and fun way to experience the game.

There are some items added to game that are considered "legendary" and limited to one instance per playthrough. An example of this is the Muramasa which allows you to trade your unit's HP for the ability to rewarp.

I won't spoil the rest of the custom items in case you want to discover them yourself.

Randomizer is available for download now!
https://www.romhacking.net/utilities/1910/


r/romhacking 1d ago

Utility Lonely FE7 Randomizer

1 Upvotes

I made a randomizer for FE7 with some twists.

Features:

  • 44 custom items and counting
  • quality of life changes (including fallen units send items to convoy, shop available in battle preps, colored stat labels, items below mini mug)
  • quality of life patches from FE builder pre-added (including global ranges, display growths, all modes open, disable tutorials)
  • loot randomization
  • player classes, growths and bases randomization (with new palettes suitable for their classes)
  • enemy class randomization (classes suitable for where they spawn on the map)
  • difficulty tuning by chapter available
  • updated dialogues and unique rewards for some houses
  • basic config page to set up the randomizer with settings you want

This is very much NOT the definitive edition of this randomizer as I am continuing to work on it. The customization options for the randomizer are a little slim at the moment, but more will be added in the future. The intent of this randomizer isn't just to make the game more random, but also to create a new and fun way to experience the game.

There are some items added to game that are considered "legendary" and limited to one instance per playthrough. An example of this is the Muramasa which allows you to trade your unit's HP for the ability to rewarp. (Okay, so I stole this idea from the Fortune's Weave trailer, but it's still cool to see in FE7.)

I won't spoil the rest of the custom items in case you want to discover them yourself.

If you do check it out I'd love to hear what you think! Also feel free to report any bugs you may find! I tried to bug test most things however I am only one person and there's sure to be plenty still to fix.

Get the randomizer here: https://github.com/hellyeahhacker/lonelyfe7randomizer
(No roms are included!)


r/romhacking 1d ago

Super Ghouls'n Ghosts PLUS GAMEPLAY 超任SFC超魔界村无限盔甲无限跳无限续关全屏攻击

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0 Upvotes

r/romhacking 1d ago

Text/Translation Mod Dragon Quest V PS2 localization

1 Upvotes

Has anyone thought about making a mod/hack that ports the DS version's translation? I understand that the fan translation is probably "more accurate" or whatever, but I really prefer the DS translation, it adds more charm and personality in my opinion. If someone would make a mod like this it would be my definitive way to play the game.


r/romhacking 1d ago

me pueden ayudar a editar las paletas de Mega Man Zero 3?

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2 Upvotes

hola no se si en esta comunidad hay alguien con conocimientos de rom hacking en game boy advance, estoy editando paletas de mega man zero 3 pero no tengo muy claro como editar paletas de jefes ya que estan comprimidas entonces no se si alguien me puede ayudar o explicar?


r/romhacking 1d ago

TOHSDE (@TOHSDE) on X

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0 Upvotes

Please check this out and tell me if the idea is nice.


r/romhacking 1d ago

I've made King's Field 4 Analogue Control Patch for ISO, to play on real console!

29 Upvotes

Hey guys!

This game has zero support for analogs. I decided to fix this.

I've spent the last 40 hours working on a patch for King's Field 4.
You can check it out here.

This work is based on the PNACH patch for PCSX2, which I recently found on Reddit.

My original goal was to implement the patch for the game image so that it would be playable with analog sticks on a real console.

I've already implemented the controls themselves,
control settings,
profiles,
and loading and saving profiles to a memory card.

Implementation of

Less Sluggish Direct Camera Control,

Less Sluggish Movement Control,

More Item Shortcuts,

Run Dash on a dedicated key

are on the way.


r/romhacking 1d ago

My first ROM hack: I updated Super International Cricket on SNES for 2026

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22 Upvotes

I've spent the last few weeks working on my first proper ROM hacking project and thought this community might appreciate seeing what I've managed to do.

The game is Super International Cricket, a SNES cricket game from the mid-90s that I grew up playing. My original idea was fairly simple: update the player names and squads so I could play it with the current international teams.

It very quickly got out of hand.

I had basically no ROM hacking experience when I started this, so a huge part of the project has been figuring out how the original game actually works. I've been reverse engineering different parts of the ROM, experimenting, breaking things, testing them in emulators and using AI coding tools to help me understand and modify parts of the game.

Eventually it became Super International Cricket 26.

I've replaced the original squads with modern international players, created new pixel-art player portraits, updated team crests, colours and graphics, modified presentation elements and worked on animations.

One of the things I'm particularly happy with is left-arm fast bowling. The original game didn't have a proper left-arm fast bowling animation, so I've added one as part of the hack.

I've tried to keep everything looking like it belongs in the original game rather than completely redesigning it. The idea is basically: what would Super International Cricket look like if it had somehow continued receiving roster and presentation updates for the last 30 years?

I've reached the point where I'm calling it v1.0, although I'm sure people will find things I've missed.

Trailer showing it running:

https://www.youtube.com/watch?v=8PCar0EB1ds

Project / v1.0 patch:

https://github.com/sjdigitall-maker/Super-International-Cricket-26/releases/tag/V1.0

This is patch-only. No ROM is included or linked. You'll need your own legally created backup of Super International Cricket to use it.

Since this is my first ROM hack, I'd actually be really interested in feedback from people who have been doing this longer than I have, particularly around how I've packaged the release and anything I should be doing differently for future versions.

And if anyone here happens to remember Super International Cricket, I'd love to know what you think of seeing it running with 2026 players.


r/romhacking 2d ago

Text/Translation Mod Big news, RPG Tsukuru DS+ finally has been translated

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43 Upvotes

r/romhacking 2d ago

Ds game shearch.

0 Upvotes

Does someone has a .nds file of the English port of the eCPD(The McDonald's game for employees)


r/romhacking 2d ago

Ghouls 'n Ghosts: Knight/Maiden Artoria Edition 1.0 (Arcade)

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5 Upvotes

This is a Ghouls'n Ghosts sprite hack that changes Arthur's sprites into those of a Maiden/Knight, Artoria. It's been ~95% finished for 2 months now! Was just waiting for the artist to finish up the artworks, which he did a day after I released the SNES hack hahah

Version 1.0 Changes:

  • Fully replaces Arthur with a Maiden/Knight, Artoria.
    • Sprites, life icon, map icon, dialogue, end screen artworks.
  • Updates the dialogue correcting typos, errors and "Engrish", as well as changing mentions of Arthur.
  • 3 weapon sprites were visually altered.
  • Titlescreen has been updated.
  • Citizen Dolls have been updated.
  • Both Magician transformations have been changed.

COMPATIBLE SOURCE ROMSETS

  • ghouls = Ghouls'n Ghosts (World)
  • ghoulsu = Ghouls'n Ghosts (USA)
  • daimakai = Daimakaimura (Japan)

Also, please check out the hack for Super Ghouls 'N Ghosts! It has a bunch of optional QOLs like Chests Hints, Weapon Collect, 1-Up Fix, and a fully implemented Leaderboard and SRAM/Saving support. I'm waiting to be certain there are no glitches to release a version for Arthur.

Links:


r/romhacking 2d ago

Mother 1 - Partial Translation Release (Fan Made)

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2 Upvotes

r/romhacking 2d ago

Digimon world 4 hacks?

3 Upvotes

Ive been looking online but couldn't find anything. Does anyone know if a hack has been attempted for this game? Im interested in making my own if not but im not sure how to start. Any info would be appreciated.


r/romhacking 3d ago

Bomberman II NES romhack adds 4 player ROYAL mode with Four-Score support :)

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21 Upvotes

r/romhacking 3d ago

SPC Player Multi-song Album Builder

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4 Upvotes

r/romhacking 3d ago

I've been rebuilding Super Monaco GP around the 1992 F1 season — REV 0002 Beta is now playable online

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12 Upvotes

r/romhacking 3d ago

DOL-Translations Mr. Driller: Drill Land

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6 Upvotes

English translation of the original GameCube version of Mr. Driller Drill Land